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Alba Royal Guard - AI-generated fantasy Monster

Alba Royal Guard

The Royal Guards were founded during the War of the Red Leaf, where a small group of woodsmen protected the original Duke using nothing but farming implements and absolute resolve. Today, they are the most prestigious military order in the region. To wear the blue plume is the highest honor a citizen of Alba can achieve.

MediumHumanoid(Human)CR 2Lawful Neutral

Alba Royal Guard

EliteGuardHumanoidDefender
HP39AC16SPD30 ft.CR2AthleticsPerceptionInsight
STR
16
save
DEX
12
CON
14
save
INT
10
WIS
12
CHA
11
Alba's Phalanx. The guard gains a bonus to AC while it is within 5 feet of an ally that is not incapacitated.
Steady Ground. The guard has advantage on Strength and Constitution saving throws made against effects that would knock it prone or move it against its will while it is within 5 feet of an ally.
Disciplined Mind. The guard has advantage on saving throws against being charmed or frightened.
Multiattack. The guard makes two Halberd attacks.
Halberd. Melee Weapon Attack: to hit, reach 10 ft., one target. Hit: 8 () slashing damage.
Set Pikes (Recharge 5-6). The guard prepares for a charge. Until the start of its next turn, if a creature enters the guard's reach, the guard can make one Halberd attack against that creature. If the attack hits, the creature's speed becomes 0 until the end of the turn.
Shield the Duchess. When a creature the guard can see attacks a target other than the guard that is within 5 feet of the guard, the guard can use its reaction to become the target of the attack instead.
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