Water Weird
Sluice weirds are not born in oceans or tranquil pools but in places where water is forced to obey. When a channel is choked with old magic, industrial steam, sacrificial runoff, or the memory of ancient river rites, the current can condense into a spiteful guardian. This one has learned that gates fail, lungs fill, and fire dies in the right kind of flood.
Mediumelemental(elemental)CR 3neutral
Water Weird
elementalwatercontrollerambushdrowningsluicefloodaquatic
HP60AC14SPD10 ft., swim 50 ft.CR3PerceptionStealth
STR
14
DEX
16
save
CON
12
save
INT
6
WIS
12
CHA
8
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