Farwarped Laborer
Accounts from surviving artisans describe a figure that 'keeps working' amid ruin, smoothing cracks in impossible patterns. Where it labors, metal blooms with odd growths and workers dream of tidal colors. Cults seeking contact with the far realm collect pieces of its filament for rituals.
Farwarped Laborer
Combat
AC 16 · HP 85 · CR 5Farwarped Laborer
Spells
Actions
Reactions
- Role
- Controller-bruiser
- Built for
- 5
Gear
- Fused Pick (Weapon, Priceless to creator)A fused iron pick-arm that counts as a magical +1 simple melee weapon for attacks made by the laborer.
- Filament Coveralls (Clothing, 10 gp)Tattered linen coveralls inwrought with pale filaments; grants no benefit to others but is a clue to origin.
Feats
Augmentations
Notes for the game master
Tactics
Opening
Close quickly and attempt to hit with Mind-Slick Spray to force concentration saves and impose area disruption. Follow with Warping Grasp on a vulnerable caster or healer.
Mid-fight
Grapple a single high-value target with Warping Grasp to isolate and sap them while using Mind-Slick Spray to fracture the party's formation. Use Corroded Pick to harry other opponents.
End of the fight
If reduced below half hit points the laborer intensifies psychic attacks and attempts to escape while dragging at least one victim to contaminate nearby structures for long-term corruption.
Retreat
If it drops below 20 hit points or loses its pick arm it attempts to flee to a site where it can smear its slime to create persistent hazardous terrain. It will call for far echoes with Mind-Call to slow pursuit.
How it fights
Who it attacks first
Works well with
How to beat it
Ways to avoid a fight
Ecology
Once a broad-shouldered human laborer in stained linen, now a hunched figure whose skin ripples with pearlescent lesions and slow- moving filaments. One arm is elongated with a fused rusted pick, the other too many-fingered and twitching. Its eyes are pale and vertically slit. A faint, oily sheen hangs around it, shimmering in impossible colors.
Behavior
Patient and single-minded. It pursues labor tasks with disturbing ritual repetition, pausing to study the faces of victims. In combat it uses grapples to isolate and torment. It can seem cooperative if it believes a creature will accept its 'repairs', then strikes when guards drop.
How it lives
Spawned from illicit far realm grafting and alchemical labor camps, these warped laborers are both tool and contagion. They persist in ruined quarries, abandoned foundries, and the hulls of ships that dredged strange depths.
Lair
A ruined foundry where warped machinery continues to hum faintly. The lair contains shallow pools of iridescent sludge that reduce movement and slowly corrupt metal and minds. Farwarped resonances cause random whispers; each round in the lair requires a DC 13 Wisdom saving throw or take 1 psychic damage and gain a short-term madness roll on a failed save.
- Habitat
- Urban ruins, quarries, foundries, coastal shipwrecks
Signs that it is near
Tags
Lore
Accounts from surviving artisans describe a figure that 'keeps working' amid ruin, smoothing cracks in impossible patterns. Where it labors, metal blooms with odd growths and workers dream of tidal colors. Cults seeking contact with the far realm collect pieces of its filament for rituals.
What drives it
Compulsion implanted by experiments to mend and perfect structures for inscrutable patrons. It 'works' because the drive is the core of its warped mind.
After the fight
Areas the laborer has occupied retain a slimy iridescent residue that warps mundane objects over weeks. Victims who survived prolonged exposure risk long-term madness traits and nightmares. Cleaning or reversing the corruption requires remove curse or greater restoration and a week of mundane scrubbing; magical objects may be permanently altered.
“Where it labors, metal blooms with odd growths and workers dream of tidal colors.”
Variants
Hooks
Plot hooks
How to use it
Treasure
Media
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