The Lady of the Lake
Local storytellers whisper many names tied to the Lady: the Queen of Naiads, the Mirror of Promises, the One Who Returned Exiles. Some ballads claim she gave Arthur his sword and kept Modred as payment; other older, darker tales say she took Arthur as lover and spat him out into legend. She is often invoked in oaths bound to water.
SmallFey(Fey)·CR Hard·Neutral Evil
The Lady of the Lake
feyaquaticshapechangerspellcastersummonersolo
HP136AC17SPDswim 60 ft., walk 20 ft. when on landCR10 (5,900 XP)|DeceptionCha +11NatureInt +7PerceptionWis +8StealthDex +9
STR
10
DEX
18
CON
18
INT
16
WIS
16
CHA
20
Innate Archwater Magic. The Lady can cast Wish once per 30 days. She has innate spellcasting using Charisma (spell save , to hit with spell attacks). She knows an array of water and ice spells and may use them without components as detailed in her Spells.
Shapechanger. The Lady can use an action to polymorph into any aquatic animal of Medium size or smaller or into any humanoid fey form. Her statistics remain the same in a new form except for speed and natural attacks appropriate to the form. She reverts to her natural form if reduced to 0 hit points.
Amphibious Sovereignty. The Lady can breathe air and water. While submerged in water within her domain she has blindsight to 60 feet and immunity to cold damage. When submerged within her lake her cold spells and summons deal + damage and her Legendary Actions recharge on a roll of 4-6.
Drowning Curse. Once per turn, when a creature enters water within 30 feet of the Lady, she can invoke a drowning curse. The first time the creature enters or begins its turn in water while cursed it must succeed on a Constitution saving throw or begin to drown as if under the effects of being submerged. A creature that saves is immune to this curse for 24 hours. The Lady can have at most three creatures cursed at a time by this trait; curses last until the creature leaves the water permanently or succeeds on a Wisdom check while on land to will the curse away.
Queen's Call. The Lady can summon up to water fey (naiads, selkies, kelpies) or one larger kelpie/sea hound to appear within 60 feet. Summoned creatures appear on her initiative and obey her telepathic commands. She can use this feature twice per day.
Legendary Resistance. If the Lady fails a saving throw, she can choose to succeed instead. She can use this feature three times, and regains all uses after a long rest.
Multiattack. The Lady makes two attacks: one with her bite and one with her claws, or she can use one attack and cast a cantrip.
Bite. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 15 () piercing damage. If the target is a creature swimming or submerged in water, it takes an extra 9 () cold damage and must succeed on a Constitution saving throw or begin drowning (see trait Drowning Curse).
Claws. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 12 () slashing damage. On a hit against a creature in water, the target is grappled (escape ). The Lady can grapple only one creature at a time with this attack.
Frost Shard (cantrip). Ranged Spell Attack: to hit, range 60 ft., one target. Hit: 14 () cold damage and the target's movement speed is reduced by 10 feet until the end of its next turn.
Summon Shoal. The Lady conjures a viscous shoal, a mass of hostile fish, naiads, and kelpies that swarm a 20-foot-radius sphere she can see within 120 feet. Each creature in the area must make a Dexterity saving throw, taking 28 () piercing damage on a failed save, or half as much on a success. A creature that fails by 5 or more is also tossed prone into the water and begins drowning if unable to stand and keep its head above water.
Rippling Shield. If targeted by a spell or effect that would incapacitate or forcibly move her while she is in water, the Lady can impose disadvantage on the triggering attack or effect. She can use this feature 3 times and regains all uses at dawn.
Summon Wave. Summon Wave. The Lady summons a surge of water at a point she can see within 60 feet. Creatures in a 10-foot-square must succeed on a Strength saving throw or be pushed 15 feet and knocked prone, taking 10 () bludgeoning damage on a failed save, or half as much and not pushed on a success.
Command Minion. Command Minion. The Lady commands one summoned or allied watery fey creature that can hear her to attack or move. The commanded creature uses its reaction to obey.
Frigid Snare (Costs 2 Actions). Frigid Snare. Choose one creature the Lady can see within 30 feet. The target must succeed on a Dexterity saving throw or have its speed reduced to 0 until the end of its next turn as icy kelp wraps its legs. A creature that succeeds is immune to this Legendary Action for 24 hours.
Cantrips
Innate Spellcasting and WishVaried— Innate spellcasting Charisma is the spellcasting ability (spell save DC 17, +9 to hit with spell attacks). The Lady can cast the following spells without material components. At will: Shape Water, Control Water (as a cantrip-level effect once per turn), Frostbite (cantrip), Minor Illusion. 3/day each: Hold Person (water creatures only), Tidal Wave (as lightning/area crunch), Sleet Storm. 2/day each: Cone of Cold, Ice Storm. 1/day: Greater Invisibility, Mass Suggestion (targeting aquatic creatures preferentially). 1/month: Wish (the Lady can cast Wish to undo a single noncosmic event or effect; doing so is draining and she regains this ability full only after 30 days).
4th level
Control WaterTransmutation— Control Water. The Lady can reshape and manipulate water in a 300-foot cube as the spell, favoring effects that trap or drown foes.
Ice StormEvocation— Ice Storm. A hail of rock-hard ice pounds an area, dealing bludgeoning and cold damage and creating difficult terrain.
5th level
Cone of ColdEvocation— Cone of Cold. She exhales a frigid cone that damages and can freeze foes.
6th level
Mass SuggestionEnchantment— Mass Suggestion. She can charm or redirect groups of aquatic creatures or a crowd of mortals temporarily.
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