Forge Worker - AI-generated fantasy Monster

Forge Worker

Hammerbold, the Head Kobold of the Tremor Forges, imprinted his commands on a batch of maintenance constructs. The workers now obey his call, valuing uninterrupted production above all else. Old smiths whisper that the earliest models were designed to sacrifice themselves to save the furnace; that programming persists in their willingness to hold prisoners in place.

HP45AC15SPD30 ft., Climb 15 ft.CR2 (450 XP)AthleticsPerception
STR
18
save
DEX
10
CON
16
save
INT
3
WIS
8
CHA
3
Constructed for Labor. The Forge Worker does not require air, food, drink, or sleep. It does not suffer exhaustion and cannot be frightened.
Industrial Mobility. The Forge Worker ignores difficult terrain caused by metal debris and moving conveyor belts. When moving through molten splatters or ash it has advantage on saving throws to avoid system-clogging effects.
Last Burst. The Forge Worker is immune to psychic damage and the charmed condition. When reduced to 0 hit points, it collapses and emits a final steam blast: each creature within 5 feet must succeed on a Dexterity save or take 4 () fire damage.
Basic Protocol. The Forge Worker can be issued simple commands by a creature that understands its control protocol. A creature can temporarily override commands with a successful Intelligence check using Tinker's Tools or Arcana. On a success the worker follows simple orders for up to 1 hour.
Hammerfist. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 7 () bludgeoning damage. If the target is a creature of Large size or smaller, the Forge Worker can attempt a Piston Clamp grapple as part of this attack instead of dealing damage.
Steam Burst. The Forge Worker expels a gout of scalding steam in a 5-foot cone. Each creature in that area must make a Dexterity saving throw, taking 9 () fire damage on a failed save, or half as much on a successful one. A creature grappled by the Forge Worker has disadvantage on this save.
Piston Clamp. If the Forge Worker hits a creature with Hammerfist and chooses the Piston Clamp option, the target is grappled (escape ). While grappled this way the target is restrained and takes 3 () bludgeoning damage at the start of each of its turns from crushing pistons. The Forge Worker can grapple only one creature at a time. If another Forge Worker succeeds on a Grapple check against the same target, the target gains cumulative -2 to its Strength and Dexterity saving throws for each additional Forge Worker grappling it (to a maximum cumulative -6). The grapple ends if the Forge Worker is incapacitated or if the target escapes.
Reactive Brace. Reactive Brace When a creature within 5 feet attacks a target other than the Forge Worker, the Forge Worker may make one Hammerfist attack against the attacker with advantage if it is flanking or if it has grappled the target.
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