Known in frightened villages as Mother Fray, she was once a royal textile master who sought to create living cloth for the Smith. The Smith answered by giving her spider limbs, a hunger for alteration, and a fragment of divine craftsmanship. She now believes every humanoid is an unfinished design and that monstrous transformation is merely the removal of a false pattern.
Legendary Resistance.If the creature fails a saving throw, it can choose to succeed instead. It can use this trait twice per day.
Spider Climb.The creature can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Web Sense.The creature can sense the location of any creature touching the same structure it is touching, provided that creature is not hidden by magic.
Web Walker.The creature ignores movement restrictions caused by webs and can move through a space occupied by a restrained creature as if it were difficult terrain.
Craft from Failure.When a humanoid within 60 feet fails a saving throw against one of the creature's abilities, the creature gains 5 temporary hit points and can move up to 10 feet without provoking opportunity attacks.
Smith's Chosen.The creature has advantage on saving throws against being frightened, charmed, polymorphed, or restrained.
Cocoon the Unfinished.When the creature reduces a humanoid to 0 hit points, it can leave the target alive and cocooned instead of killing it. The target is stable, restrained, and begins transforming after 1 hour unless freed or treated.
Multiattack.The creature makes two attacks, using Gilded Shears or Ram-Wool Lash in any combination.
Gilded Shears.Melee Weapon Attack: to hit, reach 10 ft., one target. Hit: 14 () slashing damage plus 7 () necrotic damage. If the target is a humanoid, it must succeed on a Constitution saving throw or become partially transformed until the end of its next turn. While partially transformed, the target's speed is halved, it cannot take reactions, and it has disadvantage on Dexterity saving throws.
Ram-Wool Lash.Melee Weapon Attack: to hit, reach 15 ft., one target. Hit: 12 () bludgeoning damage plus 9 () psychic damage, and the target must succeed on a Strength saving throw or be pulled up to 10 feet toward the creature and knocked prone.
Warping Spittle.Ranged Spell Attack: to hit, range 90 ft., one target. Hit: 18 () poison damage, and the target must succeed on a Constitution saving throw or be poisoned until the end of its next turn. A poisoned target has its limbs briefly reshaped into animalistic forms and cannot benefit from a bonus to its speed.
Smith's Grafting.The creature targets one humanoid it can see within 60 feet. The target must make a Constitution saving throw. On a failed save, the target takes 27 () necrotic damage and begins a grotesque transformation for 1 minute. At the end of each of its turns, the target repeats the saving throw, ending the effect on a success. While transformed, the target is restrained as its body sprouts horns, claws, scales, fur, or other unstable features. If the target fails three saves before succeeding, it is permanently transformed into a hybrid creature until affected by greater restoration, remove curse cast at 6th level or higher, or similar magic. A creature can repeat the saving throw after each long rest while permanently transformed.
Black-Fleece Exhalation.The creature exhales a cloud of wool fibers, venom, and black metallic dust in a 20-foot cone. Each creature in that area must make a Dexterity saving throw, taking 31 () poison and necrotic damage on a failed save, or half as much damage on a successful one. On a failed save, a creature is also blinded until the end of its next turn.
Threadstep.When the creature is hit by an attack while within 10 feet of a wall, ceiling, or hanging curtain, it reduces the damage by 10 and moves up to 10 feet along that surface without provoking opportunity attacks.
Skitter.The creature moves up to half its speed without provoking opportunity attacks.
Lash.The creature makes one Ram-Wool Lash attack.
Stitch the Air (Costs 2 Actions).One creature the creature can see within 60 feet must succeed on a Dexterity saving throw or become restrained by spectral threads until the end of its next turn.
Master's Pattern (Costs 3 Actions).The creature uses Warping Spittle or moves up to its speed and uses Webbed Parlor if available.
1st level
Cause FearNecromancy— The creature enchants a humanoid's body, causing one visible physical feature to become animalistic for 1 hour. This is cosmetic unless paired with Smith's Grafting.
2nd level
WebConjuration— The creature creates a web-filled area in a 20-foot cube for up to 1 hour. The area is difficult terrain. A creature entering the area for the first time on a turn or starting its turn there must succeed on a DC 17 Dexterity saving throw or become restrained until it escapes with a successful DC 17 Strength check or until the webbing is destroyed.
3rd level
Misty StepConjuration— The creature teleports up to 30 feet to an unoccupied space it can see, leaving behind a burst of wool fibers. Creatures within 5 feet of the space it leaves must succeed on a DC 17 Constitution saving throw or be poisoned until the end of their next turn.
ScryingDivination— The creature magically observes a creature or location it is familiar with, often using a polished brass button as the focus.
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