Frying Pan Goblin - AI-generated fantasy Monster

Frying Pan Goblin

Locals tell stories of the pan-wielding goblin that insults travelers and leaves them leaking blood from small, inexplicable cuts. Midwives warn children to never take food near the reeds where the frying pans clang.

SmallHumanoidCR 1Chaotic Neutral

Frying Pan Goblin

HumanoidSwampMeleeImprovised WeaponInsulting
HP27AC14SPD30 ft. walking, Swim 20 ft.CR1 (200 XP)StealthIntimidation
STR
14
DEX
14
save
CON
12
INT
10
WIS
8
CHA
8
Reed-Stealth. The goblin has advantage on Dexterity (Stealth) checks made to hide in swampy terrain or among tall reeds.
Bloodied. When the goblin scores a critical hit with Pan Smash the target gains the Bloodied condition: at the start of each of the target's turns it takes slashing damage until someone uses an action to staunch the bleeding or the target succeeds on a Constitution saving throw at the end of its turn. The condition ends early on a successful save. This effect lasts no longer than 1 minute unless maintained by failed saves.
Taunt. As a bonus action the goblin can let out a loud, venomous insult. Each creature of the goblin's choice that is within 10 feet and can hear it must succeed on a Wisdom saving throw or have disadvantage on its next attack roll. A creature that succeeds is immune to the same goblin's Taunt for 1 minute.
Nimble Escape. The goblin can take the Dash, Disengage, or Hide action as a bonus action on each of its turns.
Pan Smash. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 8 () bludgeoning damage. On a critical hit, the target is Bloodied (see Bloodied trait).
Multiattack. The frying pan goblin makes two Pan Smash attacks.
Protector's Clang. When a creature the goblin can see within 5 feet attacks a target other than the goblin, the goblin can make one Pan Smash attack against the attacker with advantage.
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