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Captain Branichorn - AI-generated fantasy Monster

Captain Branichorn

Captain Branichorn once served as a caravan guard before discovering that guarding treasure was less profitable than stealing it. He renamed his captured vessel the Quinotaur and built a crew from smugglers, deserters, dock thieves, and desperate sailors. His raids became bolder after he began trading stolen relics to Druell, a vrock witch in the service of Hollow Woods. Branichorn claims their partnership is purely commercial, but Druell has begun directing him toward artifacts connected to an older demonic plan.

Largehumanoid(monstrous humanoid)CR CR 4chaotic evil

Captain Branichorn

minotaurpiratecaptaintreasure hunterthiefcoastal villainDruell's allyQuinotaur
HP51AC+6/+12SPD30 ft.CR4AppraiseClimbIntimidatePerceptionProfession (sailor)Sleight of HandStealthSurvivalSwim
STR
22
DEX
14
CON
16
INT
7
WIS
10
CHA
8
Natural Cunning. Branichorn gains a +4 racial bonus on Survival checks to avoid becoming lost and is never flat-footed against creatures he can see. He can intuit the shortest route through any nonmagical maze or complex passageway.
Minotaur Hide. Branichorn has a +1 natural armor bonus and a +2 racial bonus on Perception checks.
Momentum of the Raid. Branichorn gains a +2 morale bonus on attack rolls and damage rolls for 1 round whenever an ally within 60 feet drops an enemy or successfully steals, sabotages, or seizes an objective.
Boarding-Fighter. Branichorn takes no penalty for fighting with his greataxe in cramped shipboard spaces and can wield it one-handed while climbing rigging or standing on a narrow ledge.
Plunderer's Assault. Captain Branichorn makes one greataxe attack and one gore attack, or two greataxe attacks.
Greataxe. Branichorn makes a greataxe attack against a creature within reach. If the target is carrying a visible item, Branichorn can attempt a disarm combat maneuver against it as a free action after the attack hits.
Gore. Branichorn attacks with his horns. If he moves at least 10 feet before the attack, he deals points of damage instead of and can attempt a free bull rush combat maneuver without provoking an attack of opportunity.
Raid Captain's Order. Branichorn shouts a command to one ally within 60 feet that can hear him. The ally can immediately move up to its speed without provoking attacks of opportunity from Branichorn's target, or make one weapon attack as an immediate action. Branichorn can use this ability once every rounds.
Grimy Feint. Branichorn makes a dirty trick combat maneuver against a creature within reach. On a success, the target is dazzled, entangled, or sickened for 1 round, plus 1 round for every 5 points by which Branichorn exceeds the target's CMD.
Powerful Charge. Branichorn moves up to twice his speed in a straight line and makes a gore attack. He can make this attack against a creature or unattended object. If the attack hits an unattended object, he deals double damage.
Steal the Opening. When a creature within Branichorn's reach misses him with a melee weapon attack, Branichorn can attempt a disarm combat maneuver against that creature as an immediate action. If successful, the weapon lands in an adjacent square.
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