Shadowbound Sentry - AI-generated fantasy Monster

Shadowbound Sentry

Shadowbound Sentries are not born. They are made by binding a guardian's final oath to a veil of living darkness and feeding that oath with stolen vitality. Some are forged by desperate protectors who could not bear to lose what they guarded, while others are the work of tomb architects and occult thieves. Each one remembers a single command and obeys it with terrible focus.

Mediumundead(shadow guardian)CR 0.5usually neutral evil

Shadowbound Sentry

undeadshadowguardianskirmisherdrainstealth
HP18AC14SPDwalk 30 ft., climb 20 ft.CR1/2 (100 XP)StealthPerceptionAthletics
STR
10
DEX
18
save
CON
12
save
INT
8
WIS
12
CHA
8
Shadow Stealth. The sentry has advantage on Dexterity (Stealth) checks made in dim light or darkness. While in dim light or darkness, it can take the Hide action as a bonus action.
Strength Drain. The sentry can move through other creatures' spaces as if they were difficult terrain. The first time it enters a creature's space on a turn, that creature must succeed on a Strength saving throw or have its speed reduced by 10 feet until the start of the sentry's next turn.
Life Drain. When the sentry hits a creature with its shadow spear, the target must succeed on a Constitution saving throw or take 3 necrotic damage and the sentry regains 3 hit points.
Slip Into Shadow. When a creature the sentry can see hits it with a melee attack, the sentry can move up to 10 feet without provoking opportunity attacks, provided it ends this movement in dim light or darkness.
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