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Comrad, Nipsie Warden of the Whispering Woods

Nipsies are not common folk in Havenya. They are tiny humanlike guardians associated with deep forests and old animal paths. Most villagers believe they are harmless household spirits, but experienced hunters know better. Comrad is said to have ridden twelve different animals during a single moonlit chase, leading a band of poachers in circles until they surrendered. He knows every hidden trail between the Whispering Woods and the kingdom's border forts.

TinyFey(augmented human, fey-touched)CR CR 8NG

Comrad, Nipsie Warden of the Whispering Woods

tinymountedskirmishercontrollerforestfeyguardianNipsieHavenya
HP102AC+6SPD20 ft., climb 20 ft.; mounted speed varies by mountCRCR 8AcrobaticsBluffClimbHandle AnimalKnowledge (nature)PerceptionRideSense MotiveSpellcraftStealthSurvival
STR
16
DEX
20
CON
18
INT
15
WIS
20
CHA
19
Fey Concealment. Comrad has a 50 percent miss chance against attacks made by creatures more than 30 feet away while he is in forest terrain. This concealment ends until the start of his next turn whenever he attacks.
Animal Bond. Comrad can communicate with animals as though using speak with animals and can attempt Diplomacy checks against animals. He gains a +4 racial bonus on Handle Animal checks.
Woodland Stride. Comrad can move through any sort of undergrowth, including thorns, briars, and overgrown areas, at his normal speed without taking damage or suffering impairment. Areas magically manipulated to impede movement still affect him.
Fey Mind. Comrad has a +4 racial bonus on saving throws against enchantment spells and effects. If he succeeds at such a save, he is unaffected even if the effect normally allows a partial effect.
Tiny Ambusher. Comrad can use a full-round action to attempt to hide even while being observed, provided he is within natural forest terrain or adjacent to a creature at least one size category larger than himself.
Nipsie Horsemanship. Comrad may share his space with his mount while mounted. He and his mount use the mount's movement, and Comrad gains a +2 circumstance bonus on Ride checks made to avoid attacks or remain mounted.
Spellcasting. Comrad is a 12th-level spontaneous nature caster. His spellcasting ability is Wisdom, his caster level is 12th, and his save DC for spells is 20 plus the spell's level.
Attack. Comrad makes a melee attack with his thorn-sabre or ranged attack with his acorn sling.
Acorn Snare. Comrad fires a barbed acorn at a creature within 60 feet. Ranged touch attack, bludgeoning damage plus entangle. The target must succeed at a Reflex save or become entangled for rounds. An entangled creature can escape with a Escape Artist check or break free with a Strength check.
Thorn-Sabre Flurry. Comrad makes two thorn-sabre attacks. If both attacks hit the same target, the target must succeed at a Fortitude save or be sickened for 1 round.
Mounted Skirmish. Comrad commands his current mount to move up to its speed and makes one thorn-sabre attack at any point during that movement. This movement does not provoke attacks of opportunity from the target of the attack.
Golden Pollen Cloud. Comrad releases a cloud of golden pollen in a 15-foot-radius spread centered on himself. Creatures in the area must succeed at a Will save or become fascinated for rounds. A creature that succeeds is immune to Comrad's pollen cloud for 24 hours.
Spellcasting. Comrad casts one of his prepared spells.
Leaf-Dodge. When a creature within 30 feet targets Comrad or his mount with an attack, Comrad attempts to feint and duck behind his mount. He gains concealment against that attack and can move 5 feet without provoking an attack of opportunity.
Cantrips
ghost soundillusion Creates a distracting sound or voice. Comrad often uses it to imitate an animal or lure enemies away from his allies.
lightevocation Creates a small magical flame used for signals, cooking, or igniting prepared tinder.
prestidigitationuniversal Makes a touched creature or object appear smaller, larger, cleaner, or otherwise subtly altered.
silent imageillusion Creates a minor illusion of a creature or object, usually a false animal movement or duplicate Comrad.
2nd level
invisibilityillusion Makes one creature invisible for 1 minute per caster level or until it attacks.
dust of twilightconjuration Releases a cloud of sleeping dust. Comrad uses it to incapacitate animals or exhausted foes rather than kill them.
3rd level
major imageillusion Creates a magical image with visual, auditory, olfactory, and thermal elements. Comrad uses it to fabricate a charging beast or a false wall of foliage.
suggestionenchantment Commands one creature to follow a brief instruction, often ordering a poacher to drop a weapon or leave the woods.
4th level
entangletransmutation Creates grasping vegetation that entangles creatures in a 40-foot-radius area for 1 minute per level.
freedom of movementabjuration Allows Comrad to move through natural undergrowth without penalty and without leaving a trail.
hold personenchantment Causes one humanoid to become paralyzed for 1 round per level.
5th level
nondetectionabjuration Conceals Comrad and his allies from divination and makes them difficult to locate by magical means.
6th level
tree strideconjuration Allows Comrad to travel between trees as though using a magical woodland passage, emerging from another tree within range.
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