Degenerate Souls - AI-generated fantasy Monster

Degenerate Souls

Graveyard caretakers tell tales of the 'Slack Faces' that answer everything with the worst possible tip. Old sextons avoid asking them for directions, and priests sometimes perform extra rites to keep them from clustering.

HP36AC13SPDHover 30 ft, Swim 20 ft (inefficient, prefers hovering)CR2 (450 XP)DeceptionStealth
STR
6
DEX
14
CON
12
INT
8
WIS
10
save
CHA
14
save
Incorporeal Movement. The cluster can move through creatures and objects as if they were difficult terrain. It takes 5 () acid damage if it ends its turn submerged more than 5 feet under foul bog water.
Contrary Speech. When asked a direct, answerable question in any language it understands, the Degenerate Souls will answer. The answer is usually incorrect, often the opposite truth. Creatures that interact to ask questions must succeed on a Wisdom saving throw or take the answer at face value; failure also imposes disadvantage on the next Intelligence or Wisdom check related to that topic.
Slovenly Binding. If an effect would banish a spirit or bind it (magic circle, dispel evil and good, hallow), the cluster has disadvantage on saving throws versus that effect as long as the ritual is performed properly and respectfully.
Uninterested Touch. Melee Spell Attack: to hit, reach 5 ft., one target. Hit: 6 () necrotic damage and the target's speed is reduced by 5 feet until the end of its next turn. The touch feels like a damp, apathetic chill.
Whispering Cluster. Recharge 5-6. The cluster exhales a chorus of half-formed sighs in a 15-foot cone. Each creature in that area must succeed on a Wisdom saving throw or be afflicted by contrarian confusion until the end of its next turn. A creature that fails the save rolls a d6 and is affected as follows: 1 the creature does nothing and seems bored; 2 the creature attacks the nearest creature, friend or foe; 3 the creature runs up to its speed away from the Degenerate Souls; 4 the creature approaches the Degenerate Souls and attempts to interact or speak to them; 5 the creature drops whatever it is holding; 6 the creature babbles incoherently and loses its next action. On a successful save the creature is irritated rather than confused and has disadvantage on its next Charisma check.
Half-Hearted Nudge. Half-Hearted Nudge. When a creature within 5 feet hits the Degenerate Souls with a melee attack, the cluster can force the attacker to make a Wisdom saving throw. On a failure the attack is made with disadvantage. Usable once per round.
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