Shadowblade Korruk - AI-generated fantasy Monster

Shadowblade Korruk

Korruk was once the silent enforcer of a cabal attempting to complete an impossible spell. When the ritual fractured, it fused his shadow to his body and left him able to step through darkness. He now hunts those who possess pieces of the shattered incantation, believing that enough stolen fragments will restore his lost identity.

MediumHumanoid(Shapechanger)CR Challenge Rating 6Neutral Evil

Shadowblade Korruk

ShadowAssassinSkirmisherTeleportationSpellbreakerBroken Incantation
HP78AC16, shadow leatherSPD40 ft., Climb 20 ft.CR6 (2,300 XP)AcrobaticsPerceptionSleight of HandStealth
STR
10
DEX
18
save
CON
14
INT
12
save
WIS
14
CHA
12
Evasion. If Korruk is subjected to an effect that allows him to make a Dexterity saving throw to take only half damage, he instead takes no damage on a successful save and half damage on a failed save.
Sneak Attack. Once per turn, Korruk deals an extra 10 () damage when he hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of Korruk that is not incapacitated and Korruk does not have disadvantage on the attack roll.
Umbral Hunter. Korruk's weapon attacks are magical. In dim light or darkness, he has advantage on Dexterity (Stealth) checks, and he can attempt to Hide as a bonus action.
Melt Into Gloom. Korruk does not provoke opportunity attacks when he moves from dim light or darkness into another area of dim light or darkness.
Multiattack. Shadowblade Korruk makes two Shadow Dagger attacks.
Shadow Dagger. Melee or Ranged Weapon Attack: to hit, reach 5 ft. or range 60/180 ft., one target. Hit: 7 () piercing damage plus 7 () necrotic damage. If Korruk has advantage on the attack roll, or an ally of Korruk is within 5 feet of the target, the attack deals an extra 10 () damage. The extra damage can be dealt only once per turn.
Shadowstep. Korruk teleports up to 60 feet to an unoccupied space he can see that is in dim light or darkness. He has advantage on the first Shadow Dagger attack he makes before the end of the turn. After teleporting, Korruk can move up to half his speed without provoking opportunity attacks.
Fracture the Incantation. Korruk targets one creature he can see within 30 feet that is concentrating on a spell or maintaining a magical effect. The target must succeed on a Constitution saving throw or have disadvantage on its next concentration saving throw before the end of Korruk's next turn. If the target fails by 5 or more, it also takes 7 () psychic damage.
Slip Through Shadow. When a creature Korruk can see misses him with an attack, Korruk moves up to 20 feet without provoking opportunity attacks. If he ends this movement in dim light or darkness, he can immediately attempt to Hide.
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