Obsidian Tribunal Shadow Adept - AI-generated fantasy Monster

Obsidian Tribunal Shadow Adept

Obsidian Tribunal Shadow Adepts are the surviving clerks, judges, and inquisitors of a lost legal order that believed truth could be extracted only where light and shadow argued over every word. They discovered that obsidian, born from extreme heat and cooled in an instant, could hold a memory of judgment better than parchment. Over generations, that principle became a doctrine of cruelty. Now they inscribe sentences into black glass, then speak the verdict aloud to make the punishment real. Their trials rarely seek justice. They seek obedience, leverage, and names.

Mediumhumanoid(humanoid)CR 5lawful evil

Obsidian Tribunal Shadow Adept

shadowjudgenecromancycontrolurbanarcanehumanoid
HP110AC15SPD30 ft., climb 20 ft.CR5ArcanaDeceptionInsightIntimidationInvestigationStealth
STR
10
DEX
16
save
CON
18
INT
16
WIS
14
save
CHA
16
save
Shadowed Demeanor. The adept has advantage on Dexterity (Stealth) checks made in dim light or darkness.
Black Glass Ward. While in dim light or darkness, the adept has resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks.
Umbral Slippage. The adept can move through a space as narrow as 1 inch wide without squeezing if it is in dim light or darkness, as if it were smoke.
Shadow Step. If the adept starts its turn in dim light or darkness, it can teleport up to 20 feet to an unoccupied space it can see that is also in dim light or darkness.
Shadow Flinch. When a creature the adept can see hits it with an attack while within 30 feet and in dim light or darkness, the adept halves the attack's damage and can move up to 10 feet without provoking opportunity attacks. This movement must end in dim light or darkness.
Cantrips
Darkness VeilIllusion At will, the adept can create or suppress small patches of magical darkness and use them to reposition or hide.
Shard of Black GlassEvocation At will, the adept can fling a shard of condensed black glass at one creature it can see.
2nd level
Binding CitationConjuration 3/day, the adept summons a pale judicial seal that restrains a target with spectral chains of legal force.
3rd level
Shadow VerdictNecromancy 1/day, the adept creates a localized zone of oppressive shadow and whispers that confuses and weakens enemies.
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