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The Hollow Adonis - AI-generated fantasy Monster

The Hollow Adonis

Demonologists claim that this creature was once a mortal champion who demanded worship after defeating a great evil. When the applause faded, the champion discovered that admiration had never filled the void within. The resulting spiritual collapse attracted an abyssal parasite, which hollowed out the champion and learned to wear the body as a mask. The demon now travels from court to court, battlefield to battlefield, and shrine to shrine, devouring anything that might make it feel complete.

MediumFiend(Demon)CR 5Chaotic evil

The Hollow Adonis

demonfiendhorrorpridegrapplercontrollershapechangersocial villaintentaclesboss monster
HP110AC16, natural armorSPD30 ft., Climb 20 ft., Can climb difficult surfaces, including ceilings, without needing to make an ability checkCR5, 1,800 XPDeceptionInsightPerceptionPersuasionStealth
STR
18
DEX
16
save
CON
18
INT
14
WIS
16
save
CHA
19
save
Magic Resistance. The demon has advantage on saving throws against spells and other magical effects.
Perfect Form. The demon can use an action to polymorph into a Medium humanoid, or back into its true form. Its statistics are the same in either form. Its equipment is not transformed. It reverts to its true form if it dies.
Hunger Behind the Smile. If the demon starts its turn with at least one creature grappled by Hollow Tendril, it gains 10 temporary hit points and has advantage on its next attack roll before the end of that turn.
Tyranny of Image. The demon has advantage on Charisma checks and saving throws made to resist being humiliated, intimidated, or magically compelled to admit weakness.
A Predator of Attention. The demon cannot be surprised while conscious. It always notices when a creature begins admiring, envying, fearing, or coveting it within 60 feet.
Multiattack. The demon makes two attacks, using Gilded Claw or Hollow Tendril in any combination.
Gilded Claw. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 8 () slashing damage plus 3 () psychic damage. If the target is a creature, it must succeed on a Wisdom saving throw or become entranced until the end of its next turn. While entranced, the target cannot willingly move away from the demon.
Hollow Tendril. Melee Weapon Attack: to hit, reach 15 ft., one target. Hit: 10 () bludgeoning damage plus 7 () necrotic damage, and the target is grappled, escape . Until the grapple ends, the target is restrained and takes 7 () necrotic damage at the start of each of the demon's turns. The demon can grapple up to two creatures at once.
Maw of Consumption. The demon exhales a storm of black, wet tendrils in a 30-foot cone. Each creature in that area must make a Dexterity saving throw, taking 28 () necrotic damage on a failed save, or half as much damage on a successful one. A creature that fails the save is also pulled up to 10 feet toward the demon. The demon cannot use this action again until the start of its next turn.
Feed on Admiration. One creature within 60 feet that can see the demon must make a Charisma saving throw. On a failed save, the target takes 14 () psychic damage and must use its reaction, if available, to move up to its speed toward the demon by the safest available route. On a successful save, the target takes half damage and does not move.
How Could You Hurt Me?. When a creature the demon can see targets it with an attack, the demon forces that creature to make a Charisma saving throw. On a failure, the attacker must choose a different target if one is available, as the demon's face briefly becomes the attacker's own idealized reflection. On a success, the attacker can continue the attack normally. The demon can use this reaction once per round.
Claw. The demon makes one Gilded Claw attack.
Strut. The demon moves up to half its speed without provoking opportunity attacks. One creature it passes within 5 feet of must succeed on a Wisdom saving throw or be distracted by its beauty and unable to make opportunity attacks until the start of its next turn.
Savor the Hollow (Costs 2 Actions). One creature grappled by the demon takes 7 () necrotic damage, and the demon gains temporary hit points equal to the damage dealt.
Public Adoration (Costs 3 Actions). The demon uses Feed on Admiration, if available, without expending its normal action.
1st level
Charm PersonEnchantment The demon attempts to charm one humanoid it can see within range. It often uses this spell to turn a party member into an admirer or shield.
2nd level
Disguise SelfIllusion The demon creates an illusory appearance for itself or another creature, usually appearing as a wounded hero, radiant noble, or beloved companion.
DarknessEvocation The demon creates a magical darkness that it can see through. Its tentacles move freely through the darkness.
3rd level
Hypnotic PatternIllusion The demon clouds a creature's mind with flattering visions. The target must succeed on a Wisdom saving throw or become incapacitated by self-adoring hallucinations for up to 1 minute, repeating the save at the end of each turn.
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