Trained Hound - AI-generated fantasy Monster

Trained Hound

Trained hounds are not wild beasts but tools of pursuit, raised to ignore decoys, smoke, and shouting. A kennel master teaches them to read posture, obey signals, and strike legs and hands rather than throat, making them ideal for capture work. In rain-heavy regions, they are prized for finding a fleeing spy before the storm washes away the trail.

MediumbeastCR 0.125unaligned

Trained Hound

beasttrackerpursuitminionguard animal
HP7AC12SPD40 ft.CR1/8 (25 XP)PerceptionSurvival
STR
13
DEX
15
CON
12
INT
3
WIS
12
save
CHA
7
Keen Hearing and Smell. The hound has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The hound has advantage on an attack roll against a creature if at least one of the hound's allies is within 5 feet of the creature and the ally isn't incapacitated.
Bite. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 4 () piercing damage. If the target is a creature, it must succeed on a Strength saving throw or be knocked prone if it is Medium or smaller.
Shadow the Quarry. When a creature the hound can smell moves out of its reach, the hound can move up to 10 feet without provoking opportunity attacks. This movement must end closer to that creature if possible.
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