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Cannith Field Technician - AI-generated fantasy Monster

Cannith Field Technician

This technician believes the operation is a legitimate House Cannith security assignment involving mine security, dangerous workers, and the controlled removal of a valuable or hazardous subject. They do not know that senior figures are serving a deeper Lords of Dust agenda. Their technical knowledge makes them useful for identifying Cannith equipment, restraint procedures, and extraction routes, but they have no meaningful insight into the conspiracy behind the mission.

MediumHumanoid(Human)CR 0Lawful neutral

Cannith Field Technician

EberronHouse CannithMagewrightHumanoidSupportCaptureTechnicianRiverwoodEldeen ReachesCR 0
HP9AC11SPD30 ft.CR0Arcana
STR
11
DEX
13
CON
10
INT
14
WIS
14
CHA
12
Spellcasting. The technician can cast mage hand and prestidigitation at will. Intelligence is the spellcasting ability, and the spell save DC is 12.
Field Technician. The technician has practical knowledge of ropes, restraints, pulleys, field tools, and Cannith equipment. This knowledge grants no additional combat statistics but supports appropriate Intelligence checks during extraction scenes.
Help. The technician takes the Help action, usually assisting a Cannith guard or the pink warforged with an extraction, maintaining Aja’s ropes, recovering dropped capture gear, or distracting a creature targeted for restraint.
Dagger. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 3 () piercing damage.
Net. Ranged Weapon Attack: to hit, range 5/15 ft., one Large or smaller creature. Hit: The target is restrained until freed. The net has no effect on formless creatures or creatures that are Huge or larger. A creature can use its action to make a Strength check, freeing itself or another creature within its reach on a success. Dealing 5 slashing damage to the net (AC 10) also frees the target without harming it and destroys the net. When the technician attacks with the net, it can make only one attack regardless of the number of attacks it can normally make. The technician carries one net.
Cantrips
Mage HandConjuration A spectral, floating hand appears at a point within range. The hand can manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour contents from a vial. It cannot attack, activate magic items, or carry more than 10 pounds. The hand lasts for 1 minute and has no more than 30 feet of movement from the caster.
PrestidigitationTransmutation A minor magical trick that can chill, warm, soil, clean, mark, illuminate, or otherwise harmlessly alter an object or small sensory detail. The technician commonly uses it to mark equipment, dry rope, clean lenses, or create brief harmless sounds.
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