Mistlin - AI-generated fantasy Monster

Mistlin

Old storytellers call Mistlins 'lantern-folk' and say they are the forest's memorykeepers. Hunters who steal their ribbons find their sleep filled with restless visions, while bards who befriend one wake with new songs.

HP16AC13SPDWalk 30 ft., Fly 20 ft. (hover)CR1 (200 XP)StealthPerception
STR
6
DEX
16
CON
12
INT
12
WIS
14
save
CHA
14
Flicker. The Mistlin has advantage on Dexterity (Stealth) checks. It can attempt to Hide as a bonus action even when only lightly obscured.
Dreamweave. The Mistlin can use Minor Illusion at will without components. Charisma is its spellcasting ability for these effects (spell save ).
Dream Feeding. The Mistlin feeds on dreams and fears but causes no lasting harm. Any humanoid that dies within 30 feet of a Mistlin who has been feeding gains a short, vivid dream of the Mistlin's last thoughts. The Mistlin can sense sleeping creatures within 60 feet and is drawn to strong nightmares.
Dream Tendrils. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: psychic damage. If the target is humanoid, it must succeed on a Wisdom saving throw or have disadvantage on its next attack roll as fleeting images and whispers distract it.
Dreamweave. The mistlike lantern forms an illusory scene or sound of up to 5 feet by 5 feet. The illusion persists until the Mistlin dismisses it or uses this feature again. The effect is identical to the Minor Illusion cantrip and can be used to create a sound or an image. The Mistlin can cast this at will, using Charisma as its spellcasting ability (spell save , to hit with spell attacks if applicable).
Sleepy Whispers (Recharge 5-6). The Mistlin exhales a curl of sleepy light in a 15 foot cone. Each creature in that area must succeed on a Wisdom saving throw or be put into a harmless waking dream for 1 minute. A creature in a waking dream is incapacitated and has a speed of 0; the dream is vivid but not physically harmful. At the end of each of its turns, a creature can repeat the save, ending the effect on a success. Once the Mistlin uses this action, it cannot use it again until it finishes a short or long rest.
Flicker Dodge. When a creature the Mistlin can see hits it with an attack, the Mistlin can instantaneously flicker and impose disadvantage on that attack roll. The Mistlin can use this reaction twice, regaining uses after a short or long rest.
Cantrips
Minor IllusionIllusion Functions as the Minor Illusion cantrip. The Mistlin can create an image or sound that lasts until dismissed or replaced. Spellcasting ability Charisma. Spell save DC 12.
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