Glyph-Eating Wraith - AI-generated fantasy Monster

Glyph-Eating Wraith

Scholars argue that a Glyph-Eating Wraith is born when a binding ritual is broken by betrayal, when a library burns with unfinished spells, or when a ward is fed too much fear and too little reverence. It does not merely destroy text. It consumes the meaning beneath the text, leaving behind symbols that look intact but no longer remember what they promised.

Mediumundead(undead)CR CR 7neutral evil

Glyph-Eating Wraith

undeadspecteranti-magicrune-eaterpredatorelitequest-monster
HP112AC16SPD30 ft. walking, 40 ft. flying (hover), can move through creatures and objects as difficult terrainCR7ArcanaHistoryPerceptionStealth
STR
18
DEX
18
CON
16
save
INT
20
save
WIS
16
save
CHA
14
Incorporeal Movement. The wraith can move through other creatures and objects as if they were difficult terrain. It takes 5 force damage if it ends its turn inside an object.
Magic Resistance. The wraith has advantage on saving throws against spells and other magical effects.
Rune Sight. The wraith can see magical writing, active glyphs, and sigil-based effects within 120 feet, even through mundane darkness or thin barriers.
Feed on the Written Word. When the wraith reduces a magical inscription, rune, or ward to nothing, it gains 10 temporary hit points.
Glyph Rend. Melee Spell Attack: to hit, reach 5 ft., one target. Hit: 18 () necrotic damage, and the target must succeed on a Intelligence saving throw or lose one prepared spell, one known spell of the DM's choice, or one active magical inscription, rune, glyph, or sigil if applicable. If the target has no spells or inscriptions, it instead takes 7 () psychic damage.
Sigil Wither. Ranged Spell Attack: to hit, range 60 ft., one creature or one object bearing writing, runes, seals, or sigils. Hit: 14 () necrotic damage. If the target is a spell scroll, rune, ward, or inscribed object, it must make a Intelligence saving throw. On a failure, one magical effect tied to the writing is suppressed until the end of the wraith's next turn. If the object is nonmagical, the writing is ruined and becomes unreadable.
Aura of Unmaking. Each creature of the wraith's choice within 10 feet must succeed on a Wisdom saving throw or take 10 () psychic damage and be unable to benefit from magical writing, maps, or inscription-based guidance until the end of its next turn. A creature that succeeds is immune to this wraith's Aura of Unmaking until the start of its next turn.
Fray the Script. When a creature within 30 feet casts a spell or activates a glyph, rune, or sigil, the wraith imposes a fraying backlash. The caster must succeed on a Constitution saving throw or take 7 () necrotic damage and the spell or effect is cast at disadvantage if it requires an attack roll, or one target of the effect gains advantage on its saving throw if it allows one.
Slip Between Glyphs. The wraith moves up to half its flying speed without provoking opportunity attacks.
Seal Eater (Costs 2 Actions). The wraith targets one magical writing, ward, or inscribed object it can see within 30 feet. The target is suppressed until the end of the wraith's next turn, or permanently ruined if it is nonmagical writing.
Hungry Touch (Costs 2 Actions). The wraith makes one Glyph Rend attack.
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