High Inquisitor Maltren, the Godslayer - AI-generated fantasy Monster

High Inquisitor Maltren, the Godslayer

Once a celestial paladin of impeccable devotion, Maltren discovered that faith could be forged into a weapon sharper than mercy. He betrayed his order, submitted to the Obsidian Tribunal, and bound five Aegis sigils to his armor to preserve his strength after rejecting the Dawnlord's authority. Now he hunts the final fragment needed to complete a godslaying rite, believing that even heaven must answer to judgment.

MediumHumanoid(Human)CR 20Lawful evil

High Inquisitor Maltren, the Godslayer

bosshumanoidfallen paladincelestial hunternecroticradiant vulnerabilitylegendary
HP320AC20SPDwalk 30 ft., fly 10 ft.CR20AthleticsIntimidation
STR
22
DEX
14
CON
20
save
INT
16
WIS
18
save
CHA
20
save
Magic Resistance. Maltren has advantage on saving throws against spells and other magical effects.
Legendary Resistance (3/Day). If Maltren fails a saving throw, he can choose to succeed instead, 3 times per day.
Radiant Defiance. When Maltren takes damage from a radiant source, he cannot benefit from resistance to that damage and suffers an additional 10 radiant damage once per turn from the first radiant effect that hits him.
Draconic Wrath. At the start of combat, and as a bonus action thereafter, Maltren can flare his spectral wings. Until the end of his turn, he gains a bonus to damage rolls and can hover while flying.
Aegis of Sentence. While Maltren is wearing his sigil-bound plate, the first time each round he would be reduced to 0 hit points, he instead drops to 1 hit point and one sigil fractures. After all sigils are broken, this trait no longer functions.
Multiattack. Maltren makes two Obsidian Greatsword attacks.
Obsidian Greatsword. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 17 () slashing damage plus 10 () necrotic damage.
Soul Rend (Recharge 5-6). Maltren unleashes a 60-foot line that is 5 feet wide. Each creature in the line must make a Constitution saving throw, taking 35 () necrotic damage on a failed save, or half as much damage on a successful one. On a failed save, a creature is also stunned until the end of its next turn.
Shadow Parry. When an attack misses Maltren, he shifts up to 10 feet and gains resistance to all damage until the start of his next turn.
Dark Step. Maltren teleports up to 30 feet to an unoccupied space he can see.
Blighted Strike (Costs 2 Actions). Maltren makes one Obsidian Greatsword attack or one Blighted Strike against a creature he can see within 60 feet. On a hit, the target takes 10 () necrotic damage.
Judgment's Echo (Costs 3 Actions). Maltren targets one enemy he can see within 60 feet. The target must succeed on a Wisdom saving throw or immediately repeat its most recent action, if possible, as if compelled by its own condemned reflection. If it cannot repeat the action, it instead takes 22 () psychic damage.
1st level
Detect Evil and Gooddivination Maltren can cast detect evil and good at will, using Wisdom as his spellcasting ability.
Commandenchantment Maltren can cast command at will. Save DC 18.
3rd level
Dispel Magicabjuration Maltren can cast dispel magic 3/day. Save DC 18.
4th level
Banishmentabjuration Maltren can cast banishment 1/day. Save DC 18.
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