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Werewolf Alpha - AI-generated fantasy Monster

Werewolf Alpha

The alpha was once the strongest hunter in a remote settlement, but lycanthropy transformed ambition into an obsession with dominance. It conquered neighboring wolves and lesser werewolves through a mixture of violence and uncanny empathy. The pack now acts with military coordination, and every defeat strengthens the alpha's reputation among nearby beasts.

MediumMonstrosity(Shapechanger)CR CR 5Chaotic Evil

Werewolf Alpha

beastmasterlycanthropepack leadershapechangerwilderness predatorboss monster
HP95AC15, natural armorSPD40 ft. in humanoid or hybrid form, 50 ft. in wolf formCR5 (1,800 XP)AthleticsPerceptionStealthSurvival
STR
19
save
DEX
16
CON
18
INT
10
WIS
15
save
CHA
13
Keen Hearing and Smell. The alpha has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The alpha has advantage on attack rolls against a creature if at least one of the alpha's allies is within 5 feet of the creature and the ally is not incapacitated.
Shapechanger. The alpha can use its action to polymorph into a Large wolf, a humanoid form, or a hybrid form. Its statistics, other than its AC, are the same in each form. Any equipment it is wearing or carrying is not transformed. It reverts to its hybrid form if it dies.
Magic Resistance. The alpha has advantage on saving throws against spells and other magical effects that would alter its form.
Alpha's Natural Weapons. The alpha's weapon attacks are magical. In addition, its Bite and Claw attacks deal full damage to creatures that are immune or resistant to nonmagical bludgeoning, piercing, or slashing damage, but only if those attacks are made in hybrid or wolf form.
Lycanthropic Bite. If the alpha hits a creature with its Bite, the target must succeed on a Constitution saving throw or be cursed with werewolf lycanthropy. A humanoid cursed in this way transforms during the next full moon unless the curse is removed.
Multiattack. The alpha makes one Bite attack and one Claw attack, or two Claw attacks.
Bite. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 8 () piercing damage. If the target is a humanoid, it must succeed on a Constitution saving throw or be cursed with werewolf lycanthropy.
Claw. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 8 () slashing damage.
Hurl Silvered Spear. Ranged Weapon Attack: to hit, range 20/60 ft., one target. Hit: 8 () piercing damage. If the target is a creature, it must succeed on a Strength saving throw or be knocked prone.
Packlord's Howl. The alpha releases a commanding howl. Each allied wolf or werewolf within 60 feet that can hear it can use its reaction to move up to half its speed and make one weapon attack. Each enemy within 30 feet that can hear the howl must succeed on a Wisdom saving throw or be frightened until the end of the alpha's next turn.
Defend the Pack. When a creature the alpha can see within 30 feet is hit by an attack, the alpha moves up to half its speed toward that creature without provoking opportunity attacks. If the creature is an allied wolf or werewolf, the alpha can instead cause the attack to target the alpha, provided the alpha is within the attack's reach or range.
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