Animated Roots, Awakened Tree - AI-generated fantasy Monster

Animated Roots, Awakened Tree

The Eldertree once awakened these roots to defend the grove from invaders. Shadow corruption has severed their connection to the tree's wisdom and replaced it with a brutal command: prevent all cleansing at any cost. The creature can sometimes be redeemed if the corruption is removed before the Eldertree is destroyed.

MediumPlantCR Challenge Rating 2Neutral

Animated Roots, Awakened Tree

plantcorrupted guardianforestbruisershadow-touchedobjective defender
HP45AC15SPD20 ft.CR2 (450 XP)PerceptionStealth
STR
16
save
DEX
8
CON
16
save
INT
6
WIS
10
CHA
6
False Appearance. While the tree remains motionless against a forested or earthen surface, it is indistinguishable from ordinary roots and deadwood.
Rooted Stability. The tree has advantage on ability checks and saving throws against effects that would knock it prone or move it against its will. It cannot be moved against its will while touching the ground unless the effect specifically moves plants or magical vegetation.
Awakened Nature. The tree has advantage on saving throws against being charmed, frightened, or put to sleep. It does not need to eat, drink, or breathe.
Slam. Melee Weapon Attack: to hit, reach 10 ft., one target. Hit: 10 () bludgeoning damage. If the target is a creature, it must succeed on a Strength saving throw or be pushed up to 5 feet.
Rootburst. The awakened tree lashes out with roots at a point on the ground it can see within 30 feet. Each creature within 5 feet of that point must succeed on a Dexterity saving throw or take 7 () bludgeoning damage and have its speed reduced to 0 until the start of the tree's next turn. The ground in the area becomes difficult terrain until the end of the tree's next turn.
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