Echo of Creation - AI-generated fantasy Monster

Echo of Creation

When the Nova’s Heart shatters its vessel, its surviving will may awaken as the Echo of Creation. This avatar embodies choice and consequence, judging those who would reshape Arcanterra’s leylines. It is neither wholly the Heart nor a separate creature. It is a question given form, and its answer changes according to the conduct of those who stand before it.

LargeElemental(Manifestation)CR Challenge 15, legendary solo guardianNeutral

Echo of Creation

Nova’s HeartPrimordial TitanLeylineCrystallinePsychic TrialElemental AvatarSolo BossNexus Guardian
HP230AC18SPD30 ft., Fly 30 ft., HoverCR15 (13,000 XP)AthleticsInsightIntimidationPersuasion
STR
20
save
DEX
14
CON
20
save
INT
18
WIS
18
save
CHA
20
save
Legendary Resistance. If the Echo fails a saving throw, it can choose to succeed instead. The Echo can use this feature three times per day.
Immutable Form. The Echo is immune to any effect that would alter its form or reduce its mobility.
Telepathic Challenge. As a bonus action, the Echo telepathically probes one creature within 120 feet. The target must succeed on a Wisdom saving throw or have the Incapacitated condition until the end of its next turn. On a successful save, the target instead has advantage on saving throws against the Frightened condition for 1 minute.
Crystalline Radiance. The Echo sheds dim green-gold light in a 20-foot radius and bright light in a 10-foot radius. It can see through its own light and through the leyline glow of the Nova’s Heart.
Multiattack. The Echo makes two Crystal Fist attacks.
Crystal Fist. Melee Weapon Attack: to hit, reach 10 ft., one target. Hit: 18 () bludgeoning damage plus 9 () force damage.
Manifest Doubt. Recharge 5–6. One creature the Echo can see within 60 feet must make a Intelligence saving throw. On a failed save, the target takes 36 () psychic damage and has disadvantage on attack rolls until the end of its next turn. On a successful save, the target takes half as much damage and suffers no disadvantage.
Manifest Regret. Recharge 5–6. Fissures of sorrow erupt in a 30-foot-radius sphere centered on a point the Echo can see within 60 feet. Each creature in the area must make a Wisdom saving throw. On a failed save, a creature takes 22 () necrotic damage and has the Frightened condition for 1 minute. On a successful save, it takes half as much damage and is not frightened. A frightened creature repeats the save at the end of each of its turns, ending the effect on itself on a success.
Manifest Coercion. Recharge 5–6. One creature the Echo can see within 60 feet must succeed on a Charisma saving throw or use its reaction to make one melee attack against a target of the Echo’s choice. If the creature cannot make a melee attack, it instead moves up to its speed toward a target of the Echo’s choice without provoking Opportunity Attacks.
Shielding Resonance. When the Echo is targeted by a spell attack, it gains a bonus to its AC against that attack, potentially causing the attack to miss.
Move. The Echo moves up to half its speed without provoking Opportunity Attacks.
Crystal Strike. The Echo makes one Crystal Fist attack.
Psychic Reverberation (Costs 2 Actions). Each creature within 15 feet of the Echo must make a Wisdom saving throw, taking 15 () psychic damage on a failed save, or half as much damage on a successful one.
Luminous Blast (Costs 3 Actions). The Echo unleashes a 60-foot-long, 5-foot-wide line of green-gold energy. Each creature in the line must make a Dexterity saving throw, taking 45 () radiant damage on a failed save, or half as much damage on a successful one.
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