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Captain Svarog Smoke-Scale - AI-generated fantasy Monster

Captain Svarog Smoke-Scale

Captain Svarog Smoke-Scale earned his title by surviving three mutinies, two fires, and a navy boarding action that left his ship a blackened wreck in the harbor. Rather than die with his vessel, he vanished into Smuggler's Notch and rebuilt his empire from a carved chamber of stone, velvet, and hidden pistols. Local smugglers fear him because he remembers every debt, every insult, and every face that looked at him twice. Those who enter his cabin expecting a mere fence often leave with their pockets lighter, their map stolen, and a bullet in the door as a warning.

MediumHumanoid(Smoke-Scale captain)CR 4Lawful Evil

Captain Svarog Smoke-Scale

smugglerpiratereptiliangunslingersmokebossdungeon
HP76AC16SPD30 ft., climb 20 ft.CR4 (1,100 XP)DeceptionInsightIntimidationPerceptionStealth
STR
14
DEX
16
save
CON
18
save
INT
10
WIS
12
save
CHA
14
Smoke Camouflage. Svarog has advantage on Dexterity (Stealth) checks made to hide in dim light or smoke.
Curtained Step. While in his lair, Svarog can use a bonus action to move up to half his speed without provoking opportunity attacks if he ends this movement behind cover or in smoke.
Luxury Cover. Attack rolls against Svarog are made with disadvantage while he is behind half cover or in his smoke, unless the attacker can see through obscurity.
Cutlass. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 8 () slashing damage. If Svarog moved at least 10 feet straight toward the target before the hit, the target must succeed on a Strength saving throw or be knocked prone.
Brass Flintlock. Ranged Weapon Attack: to hit, range 30/90 ft., one target. Hit: 7 () piercing damage.
Smokepowder Burst. Svarog hurls a powder glob to a point he can see within 30 feet. A 10-foot-radius sphere of smoke fills the area and lasts until the start of Svarog's next turn. The area is heavily obscured. Creatures other than Svarog that start their turn in the smoke or enter it for the first time on a turn must succeed on a Constitution saving throw or cough violently, becoming unable to take reactions until the start of their next turn.
Parry. When a creature Svarog can see hits him with a melee attack, he gains +2 AC against that attack, potentially causing it to miss. Svarog must be wielding his cutlass to use this reaction.
1st level
Fog CloudConjuration Svarog can cast Fog Cloud once per day, requiring no material components. His smoke charges mimic this effect in his cabin and can be used tactically to create obscured terrain.
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