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Dusk Psion - AI-generated fantasy Monster

Dusk Psion

City mystics whisper that dusk psions are born where intense ambition, loneliness, and psychic exposure overlap, though no scholar can prove whether they are a species, a psionic mutation, or a weapon made by forgotten minds. Their presence is subtle to ordinary folk, but other psionic beings feel them as a pressure in the skull and a distortion in the weave of thought. They are infamous for turning local power structures into hunting grounds, trading intelligence and intimidation for food, shelter, and protection.

TinyHumanoid(Psionic)CR 22Usually lawful evil

Dusk Psion

PsionicUrbanShadowAmbusherCaster-HunterRooftop Predator
HP312AC20SPD40 ft., climb 30 ft., jump 30 ft.CR22AcrobaticsAthleticsInsightPerceptionStealth
STR
20
DEX
26
save
CON
22
INT
24
save
WIS
22
save
CHA
20
save
Urban Acrobat. The dusk psion has advantage on Dexterity saving throws and on checks made to maintain balance, cling to surfaces, or leap between structures.
Psionic Distortion Field. The dusk psion emits a subtle psionic distortion field. Creatures with the ability to cast spells or use psionic powers can detect the field instinctively within 120 feet, even if they cannot see the dusk psion. For those creatures, the field interferes with concentration and verbal casting.
Roofrunner Leap. The dusk psion can leap inhuman distances. Its long jump is up to 30 feet and its high jump is up to 20 feet, with or without a running start. When it jumps, it does not provoke opportunity attacks from creatures it leaves behind.
Needle Body. The dusk psion can move through spaces as narrow as 6 inches wide without squeezing, provided it is climbing, leaping, or moving through dim light or darkness.
Multiattack. The dusk psion makes one Claw attack and one Shadow Pounce attack, or it uses Mind Rend in place of one attack.
Claw. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 15 () slashing damage plus 18 () psychic damage.
Shadow Pounce. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 22 () piercing damage, and the target must succeed on a Strength saving throw or be knocked prone. If the target is prone, the dusk psion can immediately move up to half its speed without provoking opportunity attacks.
Mind Rend. The dusk psion emits a psychic shatter of discord from a point it can see within 60 feet. Each creature of the psion's choice in a 20-foot-radius sphere must make a Intelligence saving throw. On a failed save, a creature takes 45 () psychic damage and is stunned until the end of its next turn. On a successful save, it takes half damage and is not stunned.
Psionic Disruption. The dusk psion targets one creature it can see within 90 feet. The target must succeed on a Wisdom saving throw or be charmed or frightened by the dusk psion's choice until the end of its next turn. While affected, the target cannot cast spells with verbal components and has disadvantage on Constitution saving throws made to maintain concentration. A creature that succeeds is immune to this dusk psion's Distortion Field for 24 hours.
Slip Between. When a creature within 5 feet of the dusk psion misses it with a melee attack, the dusk psion can move up to 10 feet without provoking opportunity attacks.
Skitter. The dusk psion moves up to half its speed without provoking opportunity attacks.
Mind Jab (Costs 2 Actions). One creature the dusk psion can see within 60 feet must succeed on a Intelligence saving throw or take 13 () psychic damage and lose the ability to take reactions until the start of its next turn.
Sudden Assault (Costs 3 Actions). The dusk psion uses Psionic Disruption or Shadow Pounce.
2nd level
LevitateTransmutation The dusk psion can cast levitate at will, requiring no material components.
Misty StepConjuration The dusk psion can cast misty step at will, requiring no material components.
Detect ThoughtsDivination The dusk psion can cast detect thoughts at will, requiring no material components.
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