Earth Elemental - AI-generated fantasy Monster

Earth Elemental

This earth elemental was awakened beneath the remains of a Titan installation and bound to a final directive: keep Cindreth alive and prevent interference with the Titans' legacy. Its magic is old enough that the command has become fused with its elemental nature. It no longer understands whether Cindreth is a person, a key, or merely the name of an unfinished task.

LargeElemental(Elemental)CR Challenge 5Neutral

Earth Elemental

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HP126AC17SPD30 ft., burrow 30 ft.CR5 (1,800 XP)Perception
STR
20
save
DEX
8
CON
20
INT
5
WIS
10
CHA
5
Earth Glide. The elemental can burrow through nonmagical, unworked earth and stone. While doing so, it does not disturb the material it moves through.
Siege Monster. The elemental deals double damage to objects and structures.
Stonebreaker Momentum. If the elemental moves at least 10 feet straight toward a target and then hits it with a Slam attack on the same turn, the target takes an extra 4 () bludgeoning damage. If the target is a creature, it must succeed on a Strength saving throw or be pushed up to 10 feet and knocked prone.
Elemental Nature. The elemental is immune to exhaustion, paralyzed, petrified, poisoned, and unconscious conditions.
Multiattack. The earth elemental makes two Slam attacks.
Slam. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 14 () bludgeoning damage.
Elemental Crumble. The elemental destabilizes the ground beneath one creature it can see within 30 feet. The target must succeed on a Dexterity saving throw or take 10 () bludgeoning damage and fall prone. On a success, the target takes half damage and does not fall prone. The affected space becomes difficult terrain until the end of the elemental's next turn.
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