Tovan Ashwake, Cinderbound Guardian - AI-generated fantasy Monster

Tovan Ashwake, Cinderbound Guardian

Tovan Ashwake was once the first apprentice to survive the Rite of Tempering. The rite promised mastery over flame but instead transformed the apprentice into a guardian bound to the forge. Every later attempt added another fragment of memory to the creature, leaving Tovan with flashes of dozens of lives and a single unbroken command: protect the rite.

LargeElemental(Elemental)CR Challenge Rating 5Lawful Neutral

Tovan Ashwake, Cinderbound Guardian

fireelementalguardianconstruct-likeritualbruisersolo-capable
HP95AC16SPD30 ft., climb 20 ft. on stone or metal surfacesCR5 (1,800 XP)AthleticsPerception
STR
18
save
DEX
12
CON
18
save
INT
10
WIS
14
CHA
15
Fire Form. A creature that touches Tovan or hits it with a melee attack while within 5 feet of it takes 5 () fire damage. Tovan can enter the space of a hostile creature and stop there. The first time it enters a creature's space on a turn, that creature must succeed on a Dexterity saving throw or take 5 () fire damage and be pushed 5 feet. Tovan cannot regain hit points from magical healing.
Illumination. Tovan sheds bright light in a 20-foot radius and dim light for an additional 20 feet. It can suppress or restore this light as a bonus action.
Touch. Tovan's melee attacks deal fire damage in addition to their normal damage. Its touch can ignite unattended flammable objects that are not being worn or carried.
Multiattack. Tovan makes two Cinderbrand Touch attacks. It can replace one attack with Ashen Grasp if available.
Cinderbrand Touch. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 8 () bludgeoning damage plus 7 () fire damage. If the target is a creature, it must succeed on a Strength saving throw or be pushed up to 10 feet. A flammable unattended object hit by this attack ignites.
Ashen Grasp. Melee Spell Attack: to hit, reach 5 ft., one Large or smaller creature. Hit: 13 () fire damage, and the target is grappled, escape . Until the grapple ends, the target takes 5 () fire damage at the start of each of its turns. Tovan can grapple only one creature this way.
Cinderburst (Recharge 5-6). Tovan exhales a storm of burning soot in a 15-foot cone. Each creature in that area must make a Dexterity saving throw, taking 18 () fire damage on a failed save, or half as much damage on a successful one. The area becomes lightly obscured until the end of Tovan's next turn.
Backlash of Embers. When a creature within 5 feet of Tovan hits it with a melee attack, Tovan can force the attacker to make a Dexterity saving throw. On a failed save, the attacker takes 5 () fire damage and catches fire. Until a creature uses an action to douse the flames, it takes 3 () fire damage at the end of each of its turns.
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