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Goblin - AI-generated fantasy Monster

Goblin

Goblins are often dismissed as weak raiders, but the most dangerous among them are the ones who learn patience. This goblin has survived enough raids, betrayals, and bruising defeats to understand battlefield geometry, fear, and timing. It does not fight like a hero. It fights like a rat with a knife, and that makes it deadly.

SmallhumanoidCR 2Typically neutral evil

Goblin

goblinhumanoidskirmisherambushersmallstealthpack tactics
HP45AC15SPDWalk 30 ft., Climb 20 ft.CR2StealthPerceptionAcrobatics
STR
10
DEX
16
CON
14
INT
10
WIS
12
CHA
10
Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.
Pack Tactics. The goblin has advantage on an attack roll against a creature if at least one of the goblin's allies is within 5 feet of the creature and the ally isn't incapacitated.
Craven Camouflage. The goblin has advantage on Dexterity (Stealth) checks made to hide in dim light, heavy obscurity, clutter, or rubble.
Scimitar. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: slashing damage.
Shortbow. Ranged Weapon Attack: to hit, range 80/320 ft., one target. Hit: piercing damage.
Dirty Trick. The goblin throws caltrops, ash, or a pocketful of glass at a point it can see within 15 feet. Each creature of the goblin's choice in a 5-foot-radius sphere must succeed on a Dexterity saving throw or take slashing damage and have its speed reduced by 10 feet until the start of the goblin's next turn.
Skitter Away. When a creature the goblin can see misses it with a melee attack, the goblin moves up to 10 feet without provoking opportunity attacks.
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