Corrupted Wolves - AI-generated fantasy Monster

Corrupted Wolves

The shrine was once tended by wardens who honored the old wood. When the place was defiled, the wolves that prowled its borders drank from poisoned runoff and fed on the sacrificial remains left at the altar. Over time, the corruption fused with their bodies, making them instruments of the shrine's lingering spite. Their howls are said to cause the leaves to blacken and the roots to twitch.

MediumBeast(Fey-touched beast corrupted by blight)CR ModerateUnaligned

Corrupted Wolves

beastwolfcorruptedblightpackforest horror
HP27AC13SPDWalk 40 ft., Climb 20 ft.CR1PerceptionStealth
STR
16
DEX
14
CON
12
INT
4
WIS
12
save
CHA
7
Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Hunt. The wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.
Blightborne. The wolf has advantage on saving throws against poison and on checks to resist being charmed by natural or fey effects. In addition, its attacks deal an extra 1 necrotic damage to living targets that are bloodied or below half their hit points.
Corrupted Bite. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 9 () piercing damage plus 3 () necrotic damage. If the target is a creature, it must succeed on a Strength saving throw or be knocked prone.
Pack Hunt. Each corrupted wolf makes a bite attack against a different creature it can see within 5 feet of it. The wolves must be within 5 feet of one another and can use Pack Hunt only if at least one corrupted wolf is within 5 feet of the target and the target is not frightened.
Snap Back. When a creature within 5 feet of the wolf misses it with a melee attack, the wolf can move up to 5 feet without provoking opportunity attacks.
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