Tribunal Shadow Inquisitors - AI-generated fantasy Monster

Tribunal Shadow Inquisitors

The Tribunal of the Black Lantern claims authority over crimes that ordinary courts cannot prosecute. Its shadow inquisitors are not supernatural creatures, but the organization encourages rumors that they can step between pools of darkness. Most of the time, their reputation is supported by preparation, coded signals, and ruthless discipline.

MediumHumanoid(Humanoid)CR Low individually, Moderate in a coordinated groupLawful Evil

Tribunal Shadow Inquisitors

black lanternassassintribunalurbanhumanoidambusherrogueskirmisher
HP16AC14SPD30 ft.CR1 (200 XP)AcrobaticsDeceptionPerceptionStealth
STR
10
DEX
18
save
CON
12
INT
11
save
WIS
10
CHA
12
Cunning Action. The inquisitor can take a bonus action on each of its turns to take the Dash, Disengage, or Hide action.
Sneak Attack. Once per turn, the inquisitor deals an extra 3 () damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the inquisitor that is not incapacitated.
Lantern-Step Discipline. While in dim light, darkness, fog, or heavy urban cover, the inquisitor has advantage on Dexterity (Stealth) checks made to hide.
Shortsword. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 5 () piercing damage. If the inquisitor has advantage on the attack roll, or an ally of the inquisitor is within 5 feet of the target, the attack deals an extra 3 () piercing damage.
Hand Crossbow. Ranged Weapon Attack: to hit, range 30/120 ft., one target. Hit: 5 () piercing damage. If the inquisitor has advantage on the attack roll, or an ally of the inquisitor is within 5 feet of the target, the attack deals an extra 3 () piercing damage.
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