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Jirobei, Supply Captain - AI-generated fantasy Monster

Jirobei, Supply Captain

Jirobei earned his title by keeping an army alive through a winter retreat that killed more soldiers through hunger than battle. He learned every road, ferry, granary, and caravan guild between the eastern frontier and the capital. Since then, generals have discovered that defeating his employers is difficult because Jirobei can make a starving force fight like a well-fed one. Some call him a coward for retreating from unwinnable battles. Others understand that his retreats preserve the army that will eventually return.

MediumHumanoid(Humanoid)CR CR 8Lawful Neutral

Jirobei, Supply Captain

humanmilitary commanderquartermastermounted combatantranged attackertactical NPCconvoy leader
HP136AC17, studded leather, shield when using spearSPD30 ft., Mounted speed 60 ft. while riding his warhorseCR8 (3,900 XP)Animal HandlingInsightInvestigationPerceptionPersuasionSurvival
STR
18
save
DEX
18
save
CON
14
INT
12
WIS
15
save
CHA
16
Mounted Combatant. Jirobei has advantage on saving throws to avoid falling off his mount. If he falls off his mount and lands within 5 feet of it, he can land on his feet. Mounting or dismounting costs him only 5 feet of movement. While mounted, difficult terrain does not cost his mount extra movement, and attacks he makes against an unmounted creature smaller than his mount have advantage if the mount is moving at least 20 feet straight toward the target immediately before the attack.
Veteran Warhorse. Jirobei has advantage on Wisdom (Animal Handling) checks made to control or calm his warhorse. His mount acts on his initiative and obeys his verbal commands. If Jirobei is incapacitated, the mount acts independently but does not willingly abandon him.
Logistics Network. Jirobei can communicate tactical orders to allies within 60 feet that can hear him. He can issue one command as a bonus action on each of his turns, allowing one ally within range to move up to half its speed without provoking opportunity attacks. The ally must be able to understand at least one language.
Coordinated Strike. Jirobei deals an extra 3 () damage when he hits a creature with a weapon attack while at least one ally is within 5 feet of the target and that ally is not incapacitated.
Steady the Line. Jirobei has advantage on saving throws against being frightened. Allies within 10 feet of him have advantage on saving throws against being frightened while he is conscious.
Multiattack. Jirobei makes three attacks, using Shortbow or Spear in any combination. He can replace one attack with a use of Supplymaster's Command.
Shortbow. Ranged Weapon Attack: to hit, range 80/320 ft., one target. Hit: 7 () piercing damage. If the target is within 30 feet of an ally who can hear Jirobei, the attack deals an extra 3 () piercing damage.
Spear. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 8 () piercing damage, or 9 () piercing damage if used with two hands. If Jirobei is mounted, the attack deals an extra 7 () piercing damage on a hit.
Supplymaster's Command. Jirobei chooses up to three allies within 60 feet that can hear him. Each chosen ally can use its reaction to move up to half its speed without provoking opportunity attacks, make one weapon attack, or immediately stand from prone. An ally can benefit from this command only once per turn.
Protect the Shipment. When a creature Jirobei can see within 30 feet is hit by an attack, Jirobei moves up to 15 feet toward that creature without provoking opportunity attacks. If he ends this movement within 5 feet of the creature, he can impose disadvantage on the triggering attack's damage roll by interposing his shield, a supply crate, or his mount's body. Jirobei must be able to see the attacker and have a free hand or an available shield to use this reaction.
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