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Deborah Altman, Scholar Scribe of the Arcadian War College - AI-generated fantasy Monster

Deborah Altman, Scholar Scribe of the Arcadian War College

Deborah Altman served as a field archivist during the Border Wars before joining the Arcadian War College. She became famous after reconstructing an enemy campaign from damaged supply manifests and predicting a siege three weeks before it began. Her current work, the Concordance of Necessary Victories, claims that wars can be reduced to patterns of pressure, sacrifice, and controlled misinformation. Some faculty members praise her brilliance. Others fear that she has begun treating people as expendable entries in a ledger.

MediumHumanoid(Human)CR CR 13LN

Deborah Altman, Scholar Scribe of the Arcadian War College

Arcadian War CollegeScholarScribeWizardHumanBattlefield ControllerMilitary HistorianUnique NPC
HP151AC+6SPD30 feet, Fly 60 feet with perfect maneuverability from arcane levitationCR13AppraiseBluffDiplomacyKnowledge (arcana)Knowledge (history)Knowledge (local)Knowledge (nobility)Knowledge (planes)LinguisticsPerceptionProfession (soldier)Spellcraft
STR
14
DEX
16
CON
18
INT
22
WIS
15
CHA
18
Arcane Scholar. Deborah casts arcane spells as a 13th-level wizard. Her arcane school is universalist, though her spell selection strongly favors evocation and battlefield control. Her caster level is 13th, and her spell DC is 21 plus the spell level for most spells, or 22 plus the spell level for evocation spells.
Battlefield Analysis. Deborah gains a bonus on initiative checks and a bonus on caster level checks made to overcome spell resistance against creatures she has studied for at least 1 minute.
Annotated Campaign Folio. As long as Deborah has access to her annotated campaign folio, she gains a +2 insight bonus to AC, Reflex saves, initiative, and Knowledge checks. If the folio is destroyed or taken more than 30 feet away, she loses these bonuses after 1 round.
Scholarly Composure. Deborah is never surprised while conscious and gains a bonus on saving throws against fear, confusion, and effects that would make her lose actions or control of her mind.
Prepared Battlefield. Deborah can inscribe up to four tactical glyphs as a standard action, each lasting 10 minutes. A creature can notice a glyph with a Perception check and disable it with a Disable Device or Spellcraft check.
Voice of the Archive. Deborah can speak through any written text within 120 feet, causing the text to glow violet. This allows her to communicate through books, maps, orders, and inscriptions, but not to cast spells through them.
Arcane Quill. Melee Arcane quill +14 ( plus bleed and inkbrand)
Inkbrand. Deborah targets one creature within 60 feet. The target must succeed at a Will save or become marked by a luminous purple sigil for 10 minutes. While marked, the target takes a -2 penalty on saves against Deborah's spells, and Deborah always knows the target's direction and distance while they remain on the same plane. A marked creature can remove the sigil with dispel magic, break enchantment, or similar magic.
Lecture of the Thousand Blades. Deborah releases a storm of spectral pages in a 20-foot-radius burst within 120 feet. Creatures in the area take points of slashing damage and are blinded for 1 round. A successful Reflex save halves the damage and negates the blindness. The pages then cling to surfaces, creating difficult terrain until the end of Deborah's next turn.
Mandatory Examination. Deborah chooses one creature within 60 feet that can hear her. The target must succeed at a Will save or be compelled to answer one question truthfully in a language it understands. The compulsion lasts for 1 minute or until the target answers. This is a language-dependent, mind-affecting effect.
Tactical Glyph. Deborah inscribes a tactical glyph in one adjacent square. The glyph lasts for 10 minutes or until triggered. The first enemy entering the square takes points of force damage and is staggered for 1 round. A successful Reflex save halves the damage and negates the staggered condition. Deborah can maintain up to four glyphs at once.
Prepared Spellcasting. Deborah casts a prepared spell from her spellbook or uses a spell-like ability.
Corrective Footnote. When an enemy within 60 feet misses Deborah with an attack, she may immediately move up to 15 feet without provoking attacks of opportunity. She leaves behind a written afterimage in her previous space that lasts until the start of her next turn and grants concealment to creatures adjacent to it.
Cantrips
Detect Magicdivination Deborah can cast detect magic at will and has see invisibility active while within the Arcadian War College.
Dazeenchantment Creates a bright flash that dazzles a creature for 1 round, with a ranged touch attack.
Ray of Frostevocation Fires a ray that deals 1d3 points of cold damage.
Mage Handtransmutation Creates a brief magical hand capable of manipulating objects at close range.
1st level
Read Magicdivination Reads magical and nonmagical writing.
Mage Armorconjuration Grants one creature a +4 armor bonus and a +2 resistance bonus on saving throws.
Heroismenchantment Grants a creature a +2 morale bonus on attack rolls, saves against fear, and damage rolls.
2nd level
Invisibilityillusion Makes a creature invisible for 1 minute per level or until it attacks.
3rd level
Lightning Boltevocation A 120-foot line deals 1d6 points of electricity damage per caster level, Reflex half.
Dispel Magicabjuration Attempts to dispel one or more ongoing magical effects.
Hastetransmutation Grants allies within a 40-foot burst a +1 bonus on attack rolls, AC, and saves against fear, plus one extra attack during a full attack.
4th level
Solid Fogconjuration Creates a 20-foot-radius cloud that obscures vision and slows movement.
Summon Monster IVconjuration Summons an extraplanar creature to fight for Deborah for 13 rounds.
Black Tentaclesconjuration Creates a 20-foot-radius spread of grasping black tentacles that grapple and crush creatures.
Greater Invisibilityillusion Makes Deborah invisible, grants a 50 percent miss chance against attacks, and prevents opponents from detecting her normally.
Dimension Doorconjuration Teleports Deborah to a location within 400 feet, with no line of sight required if she knows the destination.
5th level
Wall of Forceevocation Creates a wall of force that blocks physical and magical passage.
Hold Monsterenchantment Makes one creature helpless by paralyzing it for 1 round per level, Will negates.
Teleportconjuration Teleports Deborah and willing creatures to a known destination, with the normal chance of mishap for unfamiliar locations.
6th level
Contingencyevocation A contingency spell activates dimension door when Deborah is reduced below 50 hit points or becomes helpless.
7th level
Delayed Blast Fireballevocation A 40-foot-radius burst deals 13d6 points of force damage, Reflex half.
Mazeconjuration Creates an extradimensional space that can hold creatures and objects, useful for removing a target from the battle.
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