Sir Alastor Blackwood - AI-generated fantasy Monster

Sir Alastor Blackwood

Sir Alastor Blackwood once commanded the vanguard of a respected noble house. After abandoning a doomed battlefield, he was stripped of his title and left for dead. He survived by selling his sword, eventually becoming the commander of a clandestine faction that believes the command seal can restore the old military order. Alastor does not seek wealth. He seeks recognition, believing that possession of the seal will prove that his judgment was right all along.

MediumHumanoid(Humanoid)CR Moderate solo threat, high threat with supporting minionsLawful Evil

Sir Alastor Blackwood

humanknightcommanderbruisermilitarycommand sealboss lieutenant
HP52AC18, splint armor and shieldSPD30 ft.CR3 (700 XP)AthleticsIntimidationPerception
STR
15
save
DEX
12
CON
14
save
INT
10
WIS
12
CHA
13
Commander's Resolve. Sir Alastor has advantage on saving throws against being frightened while he can see at least one allied creature within 30 feet of him.
Executioner's Eye. Sir Alastor's weapon attacks score a critical hit on a roll of 19 or 20 against a creature that is frightened or prone.
Marked Target. Sir Alastor can use a bonus action to mark one creature he can see within 30 feet until the start of his next turn. The next ally other than Sir Alastor that hits the marked creature with an attack deals an extra 2 damage.
Multiattack. Sir Alastor makes two attacks, using Longsword or Heavy Crossbow in any combination.
Longsword. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 6 () slashing damage, or 7 () slashing damage if used with two hands.
Heavy Crossbow. Ranged Weapon Attack: to hit, range 100/400 ft., one target. Hit: 6 () piercing damage.
Leadership. Sir Alastor targets up to three creatures he can see within 30 feet of him that can hear him. Until the end of Sir Alastor's next turn, each target can add a d4 to one attack roll or saving throw it makes. A creature can benefit from only one Leadership die at a time. If Sir Alastor is incapacitated, this benefit ends immediately.
Shield Interposition. When a creature Sir Alastor can see within 5 feet of him is hit by an attack, he imposes disadvantage on the attack roll by interposing his shield, provided he is wielding it. The attacker must be within his reach.
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