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Cinderwisp - AI-generated fantasy Monster

Cinderwisp

Old miners say a cinderwisp is the last scream of a place that burned too quickly. Scholars disagree, claiming it is an elemental parasite that wears the memories of the dead as camouflage. Whatever its origin, every cinderwisp remembers the first fire that created it and instinctively seeks locations where similar destruction might occur.

Mediumelemental(elemental)CR Challenge 5chaotic neutral

Cinderwisp

fireelementalspiritskirmishersmokeruins
HP95AC+6SPD30 ft., fly 50 ft. (hover)CR5 (1,800 XP)PerceptionStealth
STR
18
DEX
16
save
CON
18
save
INT
12
WIS
14
CHA
16
Ashen Form. The cinderwisp can move through a space as narrow as 1 inch wide without squeezing. It can move through other creatures' spaces, but cannot end its movement there.
Living Ember. The cinderwisp sheds dim light in a 10-foot radius while not hiding. It can extinguish or ignite a nonmagical flame within 5 feet of itself as a bonus action.
Smoke Hunter. The cinderwisp has advantage on Dexterity (Stealth) checks made in smoke, ash, dim light, or darkness.
Flyby. The cinderwisp does not provoke opportunity attacks when it flies out of an enemy's reach.
Ember Breath (Recharge 5-6). The cinderwisp exhales a 15-foot cone of ember-filled smoke. Each creature in that area must make a Dexterity saving throw, taking 18 () fire damage on a failed save, or half as much damage on a successful one. A creature that fails the save is also blinded until the end of its next turn.
Multiattack. The cinderwisp makes two attacks, using Ashen Talon or Cinder Bolt in any combination.
Ashen Talon. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 8 () slashing damage plus 7 () fire damage.
Cinder Bolt. Ranged Spell Attack: to hit, range 90 ft., one target. Hit: 13 () fire damage, and the target sheds dim light in a 10-foot radius until the end of the cinderwisp's next turn.
Smoke Slip. When a creature the cinderwisp can see hits it with an attack, the cinderwisp moves up to 15 feet without provoking opportunity attacks. If it ends this movement in dim light, darkness, smoke, or ash, it can make a Dexterity (Stealth) check to hide as part of the same reaction.
Cantrips
Produce FlameConjuration The cinderwisp can cast produce flame at will, requiring no material components. Its spellcasting ability is Charisma.
2nd level
PyrotechnicsTransmutation The cinderwisp can cast pyrotechnics twice per day, requiring no material components. Its spellcasting ability is Charisma.
Heat MetalTransmutation The cinderwisp can cast heat metal once per day, requiring no material components. Its spellcasting ability is Charisma.
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