High Tide Seer Vhalis - AI-generated fantasy Monster

High Tide Seer Vhalis

The first stories say Vhalis was once a court astronomer who charted the stars above a dead sea. Others claim the sea answered him from beneath the dunes and taught him how to call the tide by name. What is certain is that wherever he is buried, something wet begins to dream.

MediumHumanoid(Human, prophet, tide mystic)CR Hard bossNeutral Evil

High Tide Seer Vhalis

bosscastercontroldesertseaprophecyundead-adjacentunique
HP152AC17SPDwalk 30 ft., swim 40 ft.CRCR 9 (5,000 XP)ArcanaInsightPerceptionReligionSurvival
STR
10
DEX
16
CON
20
save
INT
16
WIS
18
save
CHA
18
save
Prophetic Ward. Vhalis has advantage on Wisdom and Charisma saving throws against spells and magical effects.
Brine Adaptation. Vhalis can breathe both air and water, and he ignores difficult terrain caused by shallow water, mud, or loose salt.
Floodborne Grace. While standing in water or on wet stone, Vhalis gains a bonus to AC and saving throws against being grappled, restrained, or knocked prone.
Tidal Scepter. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 14 () bludgeoning damage plus 4 () psychic damage. If the target is a creature, it must succeed on a Wisdom saving throw or be unable to take reactions until the start of Vhalis's next turn.
Salt-Sight Bolt. Ranged Spell Attack: to hit, range 90 ft., one target. Hit: 18 () cold damage, and the target's speed is reduced by 10 feet until the end of its next turn.
Tidebreak Pulse. Each creature of Vhalis's choice within 15 feet must make a Constitution saving throw. On a failure, a creature takes 21 () necrotic damage and is pushed up to 10 feet away from Vhalis. On a success, it takes half damage and is not pushed. A creature that fails by 5 or more is also knocked prone.
Brine Reversal. When a creature Vhalis can see hits him with an attack, he conjures a slick of brine and forces the attacker to make a Dexterity saving throw. On a failure, the attacker takes 7 () cold damage and falls prone if it is within 10 feet of water, wet stone, or mud. On a success, it takes half damage and does not fall prone. Vhalis can then move up to 10 feet without provoking opportunity attacks.
Slipstream. Vhalis moves up to half his speed without provoking opportunity attacks if he ends this movement in or adjacent to water, wet stone, or mud.
Saltburst (Costs 2 Actions). Vhalis causes a burst of razor salt water at a point he can see within 60 feet. Each creature in a 10-foot-radius sphere must make a Dexterity saving throw, taking 10 () slashing damage plus 7 () cold damage on a failure, or half as much on a success.
Prophetic Casting (Costs 3 Actions). Vhalis casts Salt-Sight Bolt or Dread of the Deep without expending a spell slot.
Cantrips
Omen WhisperDivination At will, Vhalis can sense the strongest likely future in a limited immediate situation. This functions as a narrative divination at the DM's discretion.
Shape WaterTransmutation At will, Vhalis creates, shapes, or extinguishes a small amount of water, or causes salt to cling to surfaces.
Minor IllusionIllusion At will, Vhalis produces a spectral image of water or a drowned reflection that distracts and conceals.
1st level
Mirror TideAbjuration 1 minute, no concentration. Vhalis cloaks himself in a mirrored sheen. Until the spell ends, attack rolls against him have disadvantage if the attacker is more than 30 feet away, and he has advantage on Dexterity (Stealth) checks made in dim light or darkness.
2nd level
Dread of the DeepNecromancy 1 action, concentration up to 1 minute. Vhalis conjures a phantom current around one creature he can see within 60 feet. The target must succeed on a DC 16 Wisdom saving throw or be frightened until the spell ends. The target can repeat the save at the end of each of its turns.
3rd level
Rising UndertowConjuration 1 action, concentration up to 1 minute. Vhalis fills a 20-foot-radius area he can see within 90 feet with difficult terrain made of writhing water and salt. Creatures of his choice that start their turn in the area must succeed on a DC 16 Strength saving throw or have their speed reduced to 0 until the start of their next turn.
4th level
Brine LanceEvocation 1 action. Vhalis summons a focused lance of saltwater at one creature within 120 feet. The target must make a DC 16 Dexterity saving throw, taking 27 (6d8) cold damage on a failure, or half as much on a success.
5th level
Wall of TidesConjuration 1 action, concentration up to 1 minute. Vhalis creates a roaring wall of seawater in a 30-foot line that is 10 feet high. The wall provides half cover and heavily obscures creatures behind it. Creatures entering the wall for the first time on a turn or starting their turn there must make a DC 16 Strength saving throw or be pushed 10 feet and knocked prone.
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