Road Mastiff - AI-generated fantasy Monster

Road Mastiff

Caravan masters say a road mastiff is worth three guards if the road is narrow and the trail is bad. Their bite is not the worst of them. It is the way they appear at the edge of sight, vanish into dust, and come back just long enough to send one mule screaming into the ravine.

MediumbeastCR 0.25unaligned

Road Mastiff

beastpack huntercaravan ambushskirmishermountain pass
HP11AC12SPD30 ft., Climb 20 ft.CR0.25PerceptionStealthSurvival
STR
15
DEX
15
save
CON
12
INT
3
WIS
13
save
CHA
5
Keen Hearing and Smell. The Road Mastiff has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The Road Mastiff has advantage on an attack roll against a creature if at least one of the mastiff's allies is within 5 feet of the creature and the ally isn't incapacitated.
Bite. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 4 () piercing damage. If the target is a creature, it must succeed on a Strength saving throw or be knocked prone. If the Road Mastiff moves at least 10 feet straight toward the target before the hit, the target has disadvantage on the save.
Slip the Line. When a creature misses the Road Mastiff with a melee attack, the mastiff can move up to 10 feet without provoking opportunity attacks.
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