Corrupted Eldertree - AI-generated fantasy Monster

Corrupted Eldertree

Once an elder guardian of the Sylvros Evergreen Court, this tree stood beside a sacred primal shrine and sheltered generations of wardens beneath its boughs. Shadow corruption entered through its roots during a hidden Tribunal rite, transforming protection into possession. The creature now believes every living thing in the grove must be preserved through death, and it spreads the blight toward other shrines.

HugePlant(Blighted guardian)CR CR 10, severe solo guardian encounterChaotic evil

Corrupted Eldertree

corrupted guardianplantblightshadowSylvros Evergreen Courtshrine bossarea controllerlair monster
HP150AC17, natural armorSPDSpeed 20 ft., Root movement: The eldertree ignores nonmagical difficult terrain caused by plants, roots, or undergrowth., Rooted stance: While touching the ground, it has advantage on checks and saves against being moved or knocked prone.CR10 (5,900 XP)PerceptionSurvivalStealth
STR
22
save
DEX
8
CON
20
save
INT
6
WIS
14
save
CHA
10
Rooted Fortitude. The eldertree has advantage on saving throws and ability checks against effects that would move it or knock it prone.
Corrupted Aura. A creature that starts its turn within 10 feet of the eldertree takes 5 necrotic damage.
Blightbound Vulnerability. The eldertree has vulnerability to radiant damage. This vulnerability reflects the shadow corruption embedded in its heartwood.
Blightheart Regeneration. While the eldertree has at least 1 hit point and is touching the ground in its lair, it regains 5 hit points at the start of its turn if it is within 10 feet of a corrupted root cluster. This trait stops functioning until the next dawn if a creature deals radiant damage to the root cluster or cleanses the shrine.
Multiattack. The eld­er­tree makes two Slam attacks. It can replace one attack with Entangling Roots if available.
Slam. Melee Weapon Attack: to hit, reach 15 ft., one target. Hit: 17 () bludgeoning damage plus 7 () necrotic damage. If the target is a creature, it must succeed on a Strength saving throw or be pushed up to 10 feet.
Entangling Roots. Roots erupt from the ground in a 20-foot-radius circle centered on a point the elder tree can see within 60 feet. Each creature in that area must make a Dexterity saving throw. On a failed save, a creature takes 10 () piercing damage and is restrained for 1 minute. On a successful save, it takes half as much damage and is not restrained. A restrained creature can repeat the save at the end of each of its turns, ending the effect on itself on a success. The roots wither after 1 minute or when the elder tree uses this action again.
Shadow Burst. The elder tree targets one creature it can see within 60 feet. The target must make a Constitution saving throw, taking 9 () necrotic damage on a failed save, or half as much damage on a successful one. A creature that fails the save cannot regain hit points until the start of the elder tree's next turn.
Thorned Reprisal. When a creature the eldertree can see hits it with a melee attack, the eldertree causes thorned bark to erupt around the attacker. The attacker must succeed on a Dexterity saving throw or take 7 () piercing damage and have its speed reduced by 10 feet until the end of its next turn.
Branch Strike. The eldertree makes one Slam attack against a creature within reach.
Shadow Burst. One creature the eldertree can see within 60 feet must succeed on a Constitution saving throw or take 9 () necrotic damage. The creature cannot regain hit points until the start of the eldertree's next turn.
Rootbound Advance (Costs 2 Actions). The eldertree moves up to half its speed without provoking opportunity attacks. During this movement, it can move through nonmagical plants and ignores difficult terrain created by its own roots.
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