Nexus Wraith - AI-generated fantasy Monster

Nexus Wraith

Born of fractured leyline energies, these wraiths haunt collapsing nexuses, siphoning life to feed the breach. Some retain fragments of memory from the creature they once were, but those echoes are buried beneath the hunger of the rupture. Scholars of the Emerald Spire believe Nexus Wraiths are symptoms of deeper instability, not merely undead guardians.

MediumUndead(Lingering Echo)CR Challenge 5Neutral evil

Nexus Wraith

undeadwraithnexusleylinespectralincorporealskirmisherEchoes of the Nexus
HP90AC14SPDFly 50 ft. (hover)CR5 (1,800 XP)Perception
STR
6
DEX
16
CON
14
save
INT
12
WIS
14
save
CHA
16
save
Incorporeal Movement. The wraith can move through other creatures and objects as if they were difficult terrain. If it ends its turn inside an object, it takes 5 force damage.
Sunlight Sensitivity. While in sunlight, the wraith has disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight.
Unliving Echo. The wraith does not need to breathe, eat, drink, or sleep.
Leyline Flicker. When the wraith is within 60 feet of a damaged leyline, its body emits crackling motes and it has advantage on Dexterity (Stealth) checks made in dim light or darkness.
Life Drain. Melee Spell Attack: to hit, reach 5 ft., one creature. Hit: 15 () necrotic damage. The target must succeed on a Constitution saving throw or have its hit point maximum reduced by an amount equal to the damage dealt. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
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