Inquisitor Kaelor - AI-generated fantasy Monster

Inquisitor Kaelor

Inquisitor Kaelor is a ruthless acolyte of the Obsidian Tribunal, charged with rooting out dissent and eliminating threats to Tribunal authority. He was once a clerk in a provincial court, where he learned that a quiet accusation could destroy more lives than a drawn blade. After completing the Trial of Shadows, he became an inquisitor and adopted forbidden rites that warp the minds of suspects and preserve the testimony of the dead. Kaelor has spent decades standing beside executions without ever touching the blade. He insists this makes him less cruel than the executioner, though his ledgers tell a different story.

MediumHumanoid(Tiefling, Obsidian Tribunal Priest)CR Challenge 5Lawful Evil

Inquisitor Kaelor

Obsidian TribunalInquisitorTieflingHumanoidDivine SpellcasterControllerLawful EvilCloaked Inquisitor
HP65, 10d8 + 20AC+6SPD30 ft.CR5, 1,800 XPInsightReligionIntimidation
STR
10
DEX
14
CON
14
INT
12
WIS
16
save
CHA
13
save
Infernal Heritage. Kaelor has advantage on saving throws against being frightened. He has resistance to fire damage.
Spellcasting. Kaelor is a 6th-level spellcaster. His spellcasting ability is Wisdom, his spell save DC is 14, and he has a bonus to hit with spell attacks. He requires no material components for his cleric spells when using his Obsidian Sigil as a divine focus.
Channel Divinity, Court’s Judgment. Once per short or long rest, Kaelor can invoke Tribunal authority. He casts Hold Person without expending a spell slot, or he turns undead as though using the Turn Undead option of Channel Divinity. His cleric level for this feature is 6.
Judicial Insight. Kaelor has advantage on Wisdom and Charisma checks made to interrogate, threaten, or expose a creature that is restrained, frightened, paralyzed, or bound.
Judgmental Assault. Kaelor makes two attacks, using Mace and Guiding Bolt in any combination. He cannot use this action to cast Guiding Bolt more than once.
Mace. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 5 () bludgeoning damage plus 3 () necrotic damage.
Guiding Bolt. Ranged Spell Attack: to hit, range 30 ft., one target. Hit: 14 () radiant damage, and the next attack roll made against the target before the end of Kaelor’s next turn has advantage.
Inquisition’s Scorn. One creature Kaelor can see within 30 feet must succeed on a Wisdom saving throw or become frightened of Kaelor for 1 minute. The creature can repeat the save at the end of each of its turns, ending the effect on itself on a success. A creature that succeeds is immune to this feature for 24 hours.
Raise the Condemned. Kaelor targets one corpse or pile of bones within 30 feet and animates it as a skeleton under his control. The undead remains under his control for 24 hours, after which it collapses unless this action is used again.
Shielding Ward. When an ally Kaelor can see within 15 feet is hit by an attack, Kaelor grants that ally a bonus to AC against the triggering attack, potentially causing it to miss. Kaelor must be able to see the ally and must be wielding or displaying his Obsidian Sigil.
Cantrips
Inquisition’s ScornEnchantment One creature Kaelor can see within 30 feet must succeed on a DC 14 Wisdom saving throw or become frightened for 1 minute. The creature repeats the save at the end of each of its turns.
1st level
BlessEnchantment Kaelor blesses up to three creatures of his choice within range. Whenever a target makes an attack roll or saving throw before the spell ends, the target can add 1d4 to the roll. Concentration, up to 1 minute.
2nd level
Hold PersonEnchantment One humanoid Kaelor can see within range must succeed on a Wisdom saving throw or be paralyzed for up to 1 minute. The target repeats the save at the end of each of its turns.
SilenceIllusion Kaelor creates a 20-foot-radius sphere of silence centered on a point he chooses within range. No sound can be created within or pass through the sphere. Concentration, up to 10 minutes.
Spiritual WeaponEvocation Kaelor creates a floating spectral weapon within range. As a bonus action on later turns, he can move it up to 20 feet and make a melee spell attack. On a hit, it deals 1d8 + 3 force damage.
3rd level
Dispel MagicAbjuration Kaelor ends one spell on a creature, object, or magical effect within range. If the spell is 4th level or higher, he must succeed on a Wisdom ability check with a DC of 10 plus the spell’s level.
Animate DeadNecromancy Kaelor animates a pile of bones or corpse into a skeleton under his command. He can maintain control over up to four undead created by this spell, renewing control every 24 hours.
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