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Goblin Patrol - AI-generated fantasy Monster

Goblin Patrol

The tower's goblin thieves are known as the Snowrats because they appear in stolen winter cloaks even during warm seasons. They strip travelers of cold-weather gear, then sell or redistribute it among the tower's servants. Their patrol routes are marked with tiny white scratches near the floor, invisible to anyone who does not know where to look.

SmallHumanoid(Goblinoid)CR Low individually, moderate as a coordinated patrolNeutral evil

Goblin Patrol

goblingoblinoidthiefpatrolscoutskirmisherdungeonalarm
HP7, 2d6AC15, leather armor and shieldSPDWalk 30 ft.CR1/4 per goblin, typically 2 to 4 goblins as a patrolPerceptionStealth
STR
8
DEX
14
CON
10
INT
10
WIS
8
CHA
8
Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.
Patrol Hearing. The goblin has advantage on Wisdom (Perception) checks that rely on hearing while on patrol. It can identify the direction of a familiar alarm whistle within 120 feet.
Stolen Winter Cloak. While wearing a stolen winter cloak, the goblin has advantage on Dexterity (Stealth) checks made in cluttered storage areas, snowy passages, or piles of clothing. The cloak provides no benefit in open or brightly lit areas.
Scimitar. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 5 () slashing damage.
Shortbow. Ranged Weapon Attack: to hit, range 80/320 ft., one target. Hit: 5 () piercing damage.
Alarm Whistle. The goblin blows an alarm whistle. Each allied goblin within 120 feet that can hear it becomes aware of the goblin's location. The whistle can be heard through ordinary dungeon doors and corridors. Once used, the whistle cannot be used again until the goblin finishes a short or long rest.
Nimble Escape. The goblin attempts to hide or take the Hide action as a bonus action.
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