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Chomper - AI-generated fantasy Monster

Chomper

Chomper is too young to have earned a formal clan name, so his father calls him by the nickname he received after biting through a slab of soft limestone during a tantrum. He idolizes Cliffhanger and believes that becoming a great warrior will earn him a place beside his father as clan leader. His reckless courage is genuine, but his need for approval makes him easy to manipulate.

LargeHumanoid(Giant)CR CR 7CN

Chomper

gianthumanoidmountainjuvenilecliffhanger's sonstoneoriginal monster
HP85AC+7SPDSpeed 40 ft., Climb 20 ft., Chomper can climb natural stone surfaces without needing to make a check unless the surface is unusually smooth or magically treated.CR7ClimbIntimidatePerceptionStealthSurvival
STR
19
DEX
15
CON
18
INT
8
WIS
13
CHA
10
Rockwise Ambusher. Chomper gains a +4 racial bonus on Stealth checks in rocky terrain and can use rocks, rubble, and stone pillars as cover with unusual efficiency.
Rock Throwing and Catching. Chomper can throw rocks at targets within 60 feet as a standard action, with a maximum range of 180 feet. He can catch rocks that are thrown at him by making a Reflex save against the attack's result.
Mountain-Born Wrestling. Chomper receives a +4 racial bonus on combat maneuver checks to bull rush or grapple creatures standing on natural stone, rubble, or scree.
Desperate Prodigy. Once per day, when Chomper would be reduced to 0 or fewer hit points, he can remain conscious and continue fighting until the end of his next turn. At the end of that turn, he falls unconscious if he has not been healed or otherwise stabilized.
Multiattack. Chomper makes two stone maul attacks and one bite attack.
Stone Maul. Melee attack: to hit, reach 10 ft., one target. Hit: bludgeoning damage.
Bite. Melee attack: to hit, reach 5 ft., one target. Hit: piercing damage.
Rock Throw. Ranged attack: to hit, range 60 ft./180 ft., one target. Hit: bludgeoning damage. Chomper can throw rocks weighing 40 to 50 pounds.
Stoneshaker Stomp. Chomper stomps the ground. Each creature within 10 feet must succeed at a Reflex save or fall prone. The area becomes difficult terrain until the start of Chomper's next turn. Chomper can use this ability once every rounds.
Stay and Fight. When a creature within 10 feet attempts to move away from Chomper, he makes one stone maul attack against that creature. If the attack hits, the target's movement ends for the rest of the turn. Chomper can use this reaction once per round.
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