Lantern Maw - AI-generated fantasy Monster

Lantern Maw

Old roadhands swear the carnival trail was first swallowed by the marsh after a rain-soaked fair, when a parade wagon broke an axle and the crowd fled into the fog. Since then, something has haunted the route, appearing where laughter once was and where the abandoned camps still smell of spilled sugar and wet canvas. It feeds near the road, where fear gathers strongest, and it learns the habits of its prey with frightening patience. Some call it the Lantern Maw, others the Mire Hound or Reed-Skulk Taker, but all agree on one thing: when the bells start ringing in the fog, something is already close.

LargeMonstrosity(swamp predator)CR moderateunaligned

Lantern Maw

carnival horrormarsh predatorfog stalkerterritorialambushfear-eater
SPD30 ft., swim 30 ft., burrow 10 ft. through mud and soft reed bedsCRCR 5PerceptionStealthSurvival
STR
18
DEX
14
save
CON
16
INT
8
WIS
15
save
CHA
6
Fog Croucher. The Lantern Maw has advantage on Dexterity (Stealth) checks made to hide in fog, mist, rain, reeds, or shallow water.
Predator's Dread. A creature that starts its turn within 5 feet of the Lantern Maw and is isolated from at least one conscious ally by 20 feet or more must succeed on a Wisdom saving throw or become unnerved until the start of its next turn. While unnerved, the creature can't take reactions.
Theatrical Appetite. The Lantern Maw has advantage on attack rolls against any creature it has grappled or any creature outlined by its Prized Glow.
Lantern Jaws. Melee Weapon Attack: to hit, reach 10 ft., one target. Hit: 13 () piercing damage, and the target must succeed on a Strength saving throw or be pulled up to 10 feet toward the Lantern Maw. If the target is Large or smaller and is adjacent to reeds, mud, or shallow water, it is also knocked prone.
Prized Glow. Ranged Weapon Attack: to hit, range 30/90 ft., one target. Hit: 10 () psychic damage, and the target is outlined in pale, carnival-colored light until the end of its next turn. While outlined, the target can't benefit from being invisible, and the Lantern Maw has advantage on attack rolls against it.
Snarl at the Noise. When a creature within 30 feet rings a bell, beats a drum, blows a whistle, or brandishes a bright light, the Lantern Maw can move up to half its speed toward that creature without provoking opportunity attacks. If it ends this movement adjacent to the creature, it may make one Lantern Jaws attack against it.
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