Silas Veridian, Tribunal Courier - AI-generated fantasy Monster

Silas Veridian, Tribunal Courier

Silas Veridian was once a humble messenger for a benevolent church. After discovering that the church's highest tribunal fabricated miracles and verdicts, he was offered a choice: become its courier or become its next example. He accepted, then perfected the role. Every delivery makes him more efficient, more emotionless, and less certain whether he serves justice or merely the machinery of judgment.

MediumHumanoid(Humanoid)CR HighLawful neutral

Silas Veridian, Tribunal Courier

HumanoidControllerAssassinCourierTribunalUrban HorrorStealth
HP127AC16SPD30 ft., Climb 20 ft. without using his hands on masonry, gravestones, and chapel wallsCR8 (3,900 XP)AcrobaticsDeceptionInsightInvestigationPerceptionStealth
STR
20
DEX
20
save
CON
14
INT
16
save
WIS
16
save
CHA
14
Assassinate. During the first round of combat, Silas has advantage on attack rolls against creatures that have not yet taken a turn. Any hit he scores against a surprised creature is a critical hit. If he surprises a creature and hits it, the attack deals one additional 10 () psychic damage.
Cunning Action. On each of his turns, Silas can take a bonus action to Dash, Disengage, or Hide.
Poisoned Weapons. Silas's weapon attacks carry tribunal venom. The poison damage is magical and is suppressed against a creature immune to poison. A creature poisoned by Silas has disadvantage on attack rolls and ability checks.
Shortsword. Silas's shortsword is a finesse weapon. He can use Dexterity instead of Strength for its attack and damage rolls, despite the weapon's unusually heavy balance.
Sneak Attack. Silas deals an extra 10 () damage once per turn when he hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of one of Silas's allies that is not incapacitated and Silas does not have disadvantage on the attack roll.
Tribunal Discipline. Silas has advantage on saving throws against being frightened, and magical attempts to read his thoughts reveal only the words of a legal indictment being repeatedly revised.
Multiattack. Silas makes two attacks with his poisoned shortsword, or makes one shortsword attack and uses Dispatching Rebuke.
Poisoned Shortsword. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 8 () piercing damage plus 10 () poison damage. The target must succeed on a Constitution saving throw or be poisoned until the end of Silas's next turn. A creature can repeat the save at the end of each of its turns, ending the condition on itself on a success.
Tribunal Summons. Silas targets one creature he can see within 60 feet. The target must succeed on a Wisdom saving throw or be compelled to use its reaction, if available, to move up to half its speed toward a location Silas chooses. This movement does not provoke opportunity attacks from Silas, and the target cannot move into obviously harmful terrain.
Red Cord Injunction. Silas targets a point he can see within 60 feet. Each creature in a 10-foot-radius sphere centered on that point must make a Wisdom saving throw. On a failure, a creature is restrained by spectral red cords until the end of Silas's next turn. On a success, its speed is halved until the end of Silas's next turn. A restrained creature can repeat the saving throw at the end of its turns, ending the effect on itself on a success.
Contempt of Court. Silas marks one creature he can see within 60 feet until the end of his next turn. The first time each round that the marked creature willingly moves, attacks a creature other than Silas, or casts a spell, it takes 7 () psychic damage and must succeed on a Wisdom saving throw or have disadvantage on its next attack roll before the end of its next turn.
Procedural Evasion. When a creature Silas can see within 30 feet misses him with an attack, Silas moves up to 10 feet without provoking opportunity attacks and may force the attacker to make a Wisdom saving throw. On a failure, the attacker has disadvantage on its next attack roll before the end of its next turn.
Measured Step. Silas moves up to half his speed without provoking opportunity attacks.
Enforce the Writ. Silas makes one Poisoned Shortsword attack against a creature affected by Contempt of Court.
Stay of Execution (Costs 2 Actions). One creature Silas can see within 30 feet must succeed on a Wisdom saving throw or be unable to take reactions until the end of its next turn. Silas then moves up to 10 feet.
1st level
Disguise SelfIllusion Silas can cast disguise self at will, requiring no material components.
2nd level
Misty StepConjuration Silas can cast misty step once per day as a bonus action.
SilenceIllusion Silas can cast silence once per day, requiring no material components.
Hold PersonEnchantment Silas can cast hold person once per day. The spell save DC is 15.
3rd level
NondetectionAbjuration Silas can cast nondetection once per day, requiring no material components.
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