Corrupted Wardstone - AI-generated fantasy Monster

Corrupted Wardstone

The first wardstones were carved to hold back curses, spirits, and planar bleed. A Corrupted Wardstone is what happens when the seal is fed sacrifice instead of reverence. It remembers its purpose, but interprets protection as domination. In quests like Shards United: Securing the Sigils' Harmony, it often serves as a living contradiction, a guardian that must be healed before it can guard again.

Largeconstruct(construct)CR Hardneutral evil

Corrupted Wardstone

constructbossguardiannecroticrunessigilsdungeon
HP136AC18SPD0 ft., fly 20 ft. (hover)CR7ArcanaInsightPerception
STR
20
DEX
10
CON
16
save
INT
14
save
WIS
14
save
CHA
10
Magic Resistance. The wardstone has advantage on saving throws against spells and other magical effects.
Construct Nature. The wardstone is immune to disease and the following conditions: blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned, prone, and stunned.
Rune of Dissonance. If the wardstone starts its turn within 30 feet of an active sigil or rune circle, it gains 10 temporary hit points and its next Sigil Burst deals an extra 3 () necrotic damage.
Spell Siphon. When a creature within 30 feet casts a spell of 1st level or higher, the wardstone can regain 5 hit points if it can see the caster. This can happen once per round.
Legendary Resistance. If the wardstone fails a saving throw, it can choose to succeed instead, once per day.
Fracture Slam. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 14 () force damage plus 7 () necrotic damage. If the target is a creature, it must succeed on a Constitution saving throw or its hit point maximum is reduced by an amount equal to the necrotic damage taken until it finishes a long rest.
Sigil Burst. Ranged Spell Attack: to hit, range 60 ft., one target. Hit: 13 () radiant damage or necrotic damage, chosen by the wardstone. If the target is concentrating on a spell, it has disadvantage on the Constitution saving throw made to maintain concentration.
Aegis of the Broken Seal. When the wardstone is hit by an attack, it reduces the damage by , potentially to 0. If it reduces the damage to 0, the attacker takes 5 () force damage from ricocheting shards.
Drift. The wardstone moves up to half its fly speed without provoking opportunity attacks.
Runic Rebuke (Costs 2 Actions). One creature the wardstone can see within 60 feet must succeed on a Intelligence saving throw or take 7 () force damage and have its next spell or magical feature strained, causing disadvantage on the next spell attack roll or saving throw DC it forces before the end of its next turn.
Pulse of Ruin (Costs 3 Actions). The wardstone releases a pulse of corrupted sigils. Each creature of its choice within 20 feet must make a Constitution saving throw, taking 13 () necrotic damage on a failed save, or half as much on a successful one. A creature that fails also cannot regain hit points until the start of the wardstone's next turn.
Cantrips
Innate Spellcastingabjuration The wardstone's spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). It can innately cast the following spells without material components: at will: detect magic, thaumaturgy; 3/day each: shield, magic missile; 1/day each: dispel magic, glyph of warding
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