Obsidian Tribunal Acolyte - AI-generated fantasy Monster

Obsidian Tribunal Acolyte

The Obsidian Tribunal teaches that divine fire is not a blessing but a sentence. Its acolytes learn to make judgment tangible by sealing verdicts into glass, iron, and cinders. The most devout are said to have their hearts replaced with furnace-slivers, allowing them to pray through heat alone. In the quest 'Unearthing the Divine Forge', one such acolyte may be the keeper of the first locked gate, the keeper of the last secret, or the one who recognizes the party as witnesses to an ancient crime.

Mediumhumanoid(humanoid)CR CR 5lawful evil

Obsidian Tribunal Acolyte

firecultistforgereligioushumanoidsupportartillery
HP85AC15SPD30 ft.CRCR 5InsightIntimidationReligion
STR
12
DEX
14
CON
18
save
INT
12
WIS
14
save
CHA
16
save
Iron Doctrine. The acolyte has advantage on saving throws against being frightened.
Born of the Crucible. The acolyte has resistance to fire damage, and it ignores difficult terrain caused by molten slag, ash, or hot metal.
Sentence of Heat. Whenever the acolyte deals fire damage to a creature wearing metal armor, the creature takes a -10-foot penalty to its speed until the end of its next turn.
Ash-Wreathed Lungs. The acolyte can breathe and speak normally in smoke, ash, and superheated air.
Obsidian Mace. Melee Spell Attack: to hit, reach 5 ft., one target. Hit: 13 () necrotic damage plus 3 () fire damage. If the target is wearing or wielding metal armor or a metal weapon, it takes an extra 4 () fire damage, and it cannot take reactions until the start of its next turn.
Forge-Spark Bolt. Ranged Spell Attack: to hit, range 60 ft., one target. Hit: 14 () fire damage, and the target must succeed on a Strength saving throw or be pushed up to 10 feet away from the acolyte.
Cinder Litany. The acolyte exhales a fan of molten cinders in a 15-foot cone. Each creature in that area must make a Dexterity saving throw, taking 18 () fire damage on a failed save, or half as much damage on a successful one. A creature that fails the save also has disadvantage on its next attack roll before the end of its next turn.
Searing Rebuttal. When a creature the acolyte can see hits it with a melee attack, the attacker takes 5 () fire damage if it is within 5 feet and wearing metal armor or wielding a metal shield.
Cantrips
SpellcastingUniversal The acolyte knows the following spells and casts them using Charisma. Spell save DC 14, +6 to hit with spell attacks.
At-Will CantripsEvocation At will: guidance, thaumaturgy, sacred flame, produce flame
2nd level
Prepared RitesEvocation 3/day each: heat metal, shield of faith
4th level
High VerdictsEvocation 1/day each: wall of fire, spirit guardians
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