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Shadowstalker Psion - AI-generated fantasy Monster

Shadowstalker Psion

Among psionic hunters, the shadowstalker psion is feared not only for its brutality but for its discipline. It studies city rhythms, learns patrol routes, and identifies which minds are easiest to bend. Its distortion field is sensed instinctively by other psychically attuned beings as a pressure behind the eyes, a sign that the air itself is becoming hostile to spellcraft.

LargeHumanoid(Psionic)CR Deadlytypically lawful evil

Shadowstalker Psion

psionicurbanlurkeranti-magiclegendaryrooftophumanoid
HP390AC19SPDwalk 40 ft., climb 40 ft., jump 40 ft. horizontally and 20 ft. verticallyCRDeadlyAcrobaticsAthleticsInsightPerceptionStealth
STR
22
DEX
22
save
CON
20
save
INT
18
save
WIS
20
save
CHA
16
Cunning Action. The psion can take the Dash, Disengage, or Hide action as a bonus action on each of its turns.
Rooftop Predator. The psion can leap from ledges, rooftops, and walls with impossible agility. It does not take falling damage from falls of 60 feet or less if it is conscious and not restrained.
Ambush Savant. The psion has advantage on initiative rolls and can move up to half its speed before initiative is rolled if it is not surprised.
Mind Pressure. At the start of each of its turns, the psion can choose one creature it can see within 60 feet. Until the start of the psion's next turn, that creature cannot benefit from advantage on attack rolls against the psion if the creature is concentrating on a spell.
Claw. Melee Weapon Attack: to hit, reach 10 ft., one target. Hit: 28 () piercing damage plus 18 () psychic damage. If the target is a creature, it must succeed on a Constitution saving throw or be knocked prone. If the target is concentrating on a spell, it has disadvantage on the save to maintain concentration from this damage.
Mind Spike. Ranged Spell Attack: to hit, range 120 ft., one creature. Hit: 27 () psychic damage, and the target must succeed on a Wisdom saving throw or be incapacitated until the end of its next turn. A creature incapacitated this way cannot take reactions.
Psionic Distortion Field. The shadowstalker psion emits a warping field in a 30-foot radius centered on itself. The area is lightly obscured to creatures other than the psion and creatures with telepathy or psionic senses. While in the area, spell attacks made by creatures other than the psion are made with disadvantage, and any creature other than the psion that casts a spell must first succeed on a spellcasting ability check or the spell is wasted. A creature that succeeds on the check is immune to this distortion until the start of its next turn.
Shadow Pounce. The psion leaps up to 40 feet horizontally and 20 feet vertically without provoking opportunity attacks. Each creature it moves through during this jump must succeed on a Wisdom saving throw or take 13 () psychic damage and have its speed reduced to 0 until the end of its next turn.
Warped Countermind. When a creature the psion can see targets it with a spell, the psion forces the caster to succeed on a spellcasting ability check. On a failure, the spell is disrupted and has no effect on the psion. If the spell targets an area, the spell still occurs but the psion is not affected by it. Once this reaction succeeds, the psion cannot use it again until the start of its next turn.
Skulk. The psion moves up to half its speed without provoking opportunity attacks.
Mind Flinch (Costs 2 Actions). One creature the psion can see within 60 feet must succeed on a Wisdom saving throw or take 13 () psychic damage and be unable to take reactions until the start of its next turn.
Predator Drop (Costs 3 Actions). The psion uses Shadow Pounce or makes one Claw attack.
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