Obsidian Tribunal Shadow Courier - AI-generated fantasy Monster

Obsidian Tribunal Shadow Courier

The Obsidian Tribunal uses shadow couriers to serve verdicts that must never be seen in daylight. Their messages can condemn nobles, erase agents, or summon hidden debts owed to powers no judge will name aloud. Many scholars believe the couriers are living oaths wrapped in stolen darkness, each one a walking clause in an ancient contract.

Mediumundead(shadow messenger, tribunal agent)CR CR 3lawful evil

Obsidian Tribunal Shadow Courier

shadowmessengerassassinundead-adjacenturbanstealthnecrotic
HP60AC15SPD30 ft., climb 20 ft., teleport 30 ft. in dim light or darknessCRCR 3StealthPerceptionDeception
STR
12
DEX
18
save
CON
12
INT
14
WIS
14
save
CHA
16
Cunning Shadowrunner. The courier can take the Hide action as a bonus action. While in dim light or darkness, it has advantage on Dexterity (Stealth) checks.
Gloam Ward. The courier is resistant to bludgeoning, piercing, and slashing damage from nonmagical attacks while it is in dim light or darkness.
Shadow Step. As a bonus action, the courier teleports up to 30 feet to an unoccupied space it can see that is in dim light or darkness.
Unbroken Writ. The courier carries a tribunal decree that cannot be destroyed by normal means. If a creature attempts to read it aloud, the courier knows the reader's location until the end of the courier's next turn.
Multiattack. The courier makes two Umbral Dagger attacks.
Umbral Dagger. Melee or Ranged Weapon Attack: to hit, reach 5 ft. or range 30/90 ft., one target. Hit: 7 () piercing damage plus 3 () necrotic damage. If the target is in dim light or darkness, it must succeed on a Wisdom saving throw or be unable to take reactions until the start of its next turn.
Shadow Dispatch. Ranged Spell Attack: to hit, range 60 ft., one target. Hit: 10 () necrotic damage, and the target cannot regain hit points until the start of the courier's next turn. If the target is concentrating on a spell, it has disadvantage on the next concentration check it makes before the end of its next turn.
Slip Between Shadows. When a creature the courier can see misses it with an attack, the courier moves up to 10 feet without provoking opportunity attacks, but only if it ends this movement in dim light or darkness.
Cantrips
messagetransmutation The courier can cast message at will, using whispers that seem to come from inside sealed envelopes.
2nd level
darknessevocation The courier can cast darkness once per day, centered on a point it can see within 60 feet. The spell lasts 1 minute and does not require concentration.
invisibilityillusion The courier can cast invisibility once per day on itself.
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