Warden Vane
Warden Vane was once a high-ranking judicial official before his fascination with 'the moment of death' turned into an obsession with the soul itself. He was given Blackwall to manage because no one else could keep the prisoners silent. To the crown, he is efficient; to the inmates, he is a living nightmare.
Warden Vane
Combat
AC 16 · HP 91 · CR 6Warden Vane
Spells
Actions
Reactions
Legendary Actions
- Role
- Controller/Boss
- Built for
- 4 to 5
Gear
- Soul-Leash (Magic Weapon, 2500 gp)A whip made of braided silver wire and human hair that channels necrotic energy.
- Iron Warden Mask (Armor, 500 gp)Provides protection and filters out toxins.
- The Master Key (Utility, Unique)Opens every non-magical lock in the Blackwall Penitentiary.
Feats
Augmentations
Notes for the game master
Tactics
Opening
Vane begins by using Hold Person or Blindness/Deafness on the party's strongest martial fighter to exert immediate control.
Mid-fight
He uses Soul-Leash to pull high-threat casters into melee range where his Vampiric Touch or Memory Siphon can do the most damage.
End of the fight
If reduced below 30 HP, he uses Raise Experiment to put blockers between himself and the party while casting Chill Touch to prevent their healing.
Retreat
Vane is arrogant and rarely retreats. If forced, he will lock a heavy iron gate behind him and release his 'experiments' (Ghasts) to cover his exit.
How it fights
Who it attacks first
Works well with
How to beat it
Ways to avoid a fight
Ecology
A tall, gaunt man standing nearly seven feet high. He is clad in heavy, midnight-black robes reinforced with strips of dark leather. His most striking feature is a polished iron executioner's mask that covers his entire head, leaving only two narrow slits for his cold, analytical eyes. He moves with a precise, clinical grace, the heavy brass keys at his hip jingling softly.
Behavior
Vane is terrifyingly calm. He does not shout; he speaks in a low, measured tone as if narrating a surgical procedure. He is obsessed with the memories of his victims, believing that a person's history is the only fuel worth using for his necromantic rituals.
How it lives
Vane is a product of high-society corruption, a man who traded his status for the dark secrets of the soul. He sustains himself through minor life-leeching rituals, extending his lifespan through the suffering of his wards.
Lair
The Blackwall Penitentiary Torture Suites. The area is filled with iron bars, manacles that drain magic, and the lingering moans of the 'unfinished' experiments.
- Habitat
- Prisons, dungeons, dark laboratories, execution yards.
Signs that it is near
Tags
Lore
Warden Vane was once a high-ranking judicial official before his fascination with 'the moment of death' turned into an obsession with the soul itself. He was given Blackwall to manage because no one else could keep the prisoners silent. To the crown, he is efficient; to the inmates, he is a living nightmare.
What drives it
To extract every memory from the characters' minds before raising their bodies as mindless, highly efficient skeletal guards.
After the fight
Once Vane is defeated, the prisoners of Blackwall go into a frenzy of liberation or terror. The players must navigate the chaos of a collapsing prison system and find their confiscated gear in his private vault.
“He was given Blackwall to manage because no one else could keep the prisoners silent.”
Variants
Hooks
Plot hooks
How to use it
Treasure
Media
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