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Nyxharrow, the Rift-Prowler - AI-generated fantasy Monster

Nyxharrow, the Rift-Prowler

Among psionic circles, these predators are whispered about as shadow-crowned stalkers that can smell thought, fear, and concentrated magical structure. They are not mindless beasts. They are planners, hunters, and opportunists who know that a strong city can be broken by turning its people into supplies, informants, and shields. Their distortion field is not simply a defense. It is part of how they hunt, making spellcasting unreliable and forcing prey to fight on the stalker's terms.

LargeHumanoid(Psionic)CR 22neutral evil

Nyxharrow, the Rift-Prowler

PsionicShadowUrbanPredatorLegendaryMagic-DisruptingAmbusherRooftop Hunter
HP420AC20SPD40 ft., climb 40 ft., jump 30 ft.CR22AcrobaticsAthleticsInsightPerceptionStealth
STR
24
DEX
22
save
CON
24
save
INT
22
save
WIS
18
save
CHA
18
Shadowed Approach. The stalker has advantage on Dexterity (Stealth) checks in dim light or darkness, and it can take the Hide action as a bonus action.
Psionic Distortion Field. The stalker can detect the presence of active psionic abilities, telepathy, and spell structure within 120 feet, even through walls and floors, unless shielded by a mind blank, antimagic field, or similar effect.
Warped Spellflow. Non-psionic creatures within 30 feet of the stalker have disadvantage on Constitution saving throws made to maintain concentration. In addition, the first spell a non-psionic creature casts on its turn while within the aura must succeed on a ability check using its spellcasting ability or the spell fails with no effect and the slot is expended.
Wallrunner. The stalker can move across vertical surfaces and ceilings without needing to make an ability check, and it can jump up to 30 feet horizontally or 15 feet vertically without a running start.
Pounce. If the stalker moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, the target must succeed on a Strength saving throw or be knocked prone. If the target is prone, the stalker may make one additional claw attack against it as part of the same action.
Psionic Backlash. When a creature the stalker can see casts a spell within 60 feet of it, the stalker forces that creature to make a Constitution saving throw. On a failure, the spell is disrupted and has no effect. On a success, the spell resolves normally and the caster has disadvantage on its next concentration check before the end of its next turn.
Shadow Shift. The stalker moves up to half its speed without provoking opportunity attacks, and it can move across vertical surfaces or leap between ledges as part of this movement.
Mind Spike (Costs 2 Actions). One creature the stalker can see within 60 feet must make a Intelligence saving throw or take 22 () psychic damage and be unable to take reactions until the start of its next turn.
Raking Lunge (Costs 2 Actions). The stalker makes one Claw attack against a creature it is adjacent to. On a hit, the target must succeed on a Strength saving throw or be knocked prone.
Cantrips
Innate PsionicsUniversal Innate psionic talent. The stalker does not need material components. Its spell save DC is 21 and spell attack bonus is +13.
2nd level
Detect ThoughtsDivination The stalker can cast detect thoughts at will.
LevitateTransmutation The stalker can cast levitate on itself at will.
Misty StepConjuration The stalker can cast misty step three times per day, but only while in dim light or darkness.
3rd level
FearIllusion The stalker can cast fear once per day.
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