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Sand Turtle - AI-generated fantasy Monster

Sand Turtle

In life, these turtles were patient desert travelers, prized for their ability to survive months without water. In death, that patience becomes predation. A sand turtle is often the result of a guardian beast interred with a pharaoh, merchant prince, or forgotten desert saint. The burial curse binds the turtle's instincts to the protection of the dead, and the endless abrasion of sand gives its shell a weaponized edge. Some caravans leave offerings of salt and lapis at old waystones to keep one from following their tracks.

SmallUndead(Undead)CR 6Typically neutral evil

Sand Turtle

desertgraveguardburrowingambushernecroticturtle
HP95AC16SPDwalk 20 ft., burrow 20 ft. through sand, loose earth, or similar terrainCR6PerceptionStealthSurvival
STR
8
DEX
14
save
CON
20
save
INT
6
WIS
12
save
CHA
8
Buried Stalker. The sand turtle can burrow through sand, loose earth, and similar nonmagical terrain. While buried, it has advantage on Dexterity (Stealth) checks and cannot be seen except by special senses or effects that reveal hidden creatures. It leaves no tunnel behind.
Undead Fortitude. The sand turtle can hold its breath indefinitely and does not need to eat, drink, or sleep.
Turn Resistance. The sand turtle has advantage on saving throws against being turned.
Bone-Needle Bite. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 15 () piercing damage plus 7 () necrotic damage. If the target is Large or smaller, it must succeed on a Strength saving throw or be grappled (escape ). Until this grapple ends, the turtle cannot bite another target.
Gravel Burst. Ranged Weapon Attack: to hit, range 30/60 ft., one target. Hit: 13 () bludgeoning damage, and the target must succeed on a Constitution saving throw or have its speed reduced by 10 feet until the end of its next turn as sand and grave-dust clog its joints. A creature already slowed by this attack instead falls prone.
Buried Glide. The sand turtle moves up to half its speed without provoking opportunity attacks. During this move, it can burrow through nonmagical sand, loose earth, or packed dunes. Each creature within 5 feet of its path must succeed on a Dexterity saving throw or take 10 () slashing damage from churning shards of shell and bone.
Shell Flare. When a creature within 5 feet of the sand turtle hits it with a melee attack, the attacker takes 5 () slashing damage from splintering shell shards.
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