Putrid Great Drake of Arcarron - AI-generated fantasy Monster

Putrid Great Drake of Arcarron

Stories say Arcarron's acolytes would trade a drake's future flight for power. Those that remained became twisted carriers of the plague that helped win Arcarron's early wars. Aster's particular drake is rumored to be bound with a lock of the knight's own hair so it will not flee.

LargeDragon(Corrupted)CR 9 (Hard)Neutral Evil

Putrid Great Drake of Arcarron

dragondiseasedmountcorruptionskirmisher
HP120AC17SPDWalk 40 ft., Fly 60 ft. (hover)CR9 (5,000 XP)PerceptionStealth
STR
18
save
DEX
14
save
CON
16
save
INT
6
WIS
12
CHA
10
Breath Cycle. At the start of combat and on every second turn for the first six turns of the encounter, the drake automatically uses Corrupted Breath at the start of its turn from an aerial position if it can. After six turns of scripted breath usage it will switch focus to direct melee attacks against priority targets and may continue to use Breath with a Recharge 5-6 instead of automatic usage. Aster can command the drake to change the breath line's direction as a bonus action if Aster is within 60 feet and has line of sight.
Putrescent Carrier. The drake's scales carry a corrupting pathogen. Whenever a creature takes necrotic damage from the drake's attacks or breath and fails the associated saving throw, the creature contracts Rot. Rot causes necrotic damage over time and a reduction of maximum hit points as described in the Bite action. Magical healing and spells that remove disease mitigate or eliminate Rot as noted in the statblock notes.
Blighted Vitality. The drake does not suffer from mundane diseases and cannot be targeted by nonmagical disease-spreading effects. However, powerful divine or arcane magic can disrupt the binding that fuels its corruption.
Multiattack. The putrid drake makes two attacks: one with its bite and one with its claws. If the drake is within 10 feet of a target it can replace the claw attack with a tail strike.
Bite. Melee Weapon Attack: to hit, reach 10 ft., one target. Hit: piercing damage plus necrotic damage. If the target is a creature, it must succeed on a Constitution saving throw or gain a lingering Rot condition: at the end of each of the target's turns it takes necrotic damage and its hit point maximum is reduced by an amount equal to that damage. The rot lasts until removed by lesser restoration or similar magic or until the creature finishes a long rest. If the target's hit point maximum is reduced to 0 by this effect, the target dies and rises as a diseased corpse under the GM's control in hours unless restored.
Claws. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: slashing damage. On a hit the target must succeed on a Constitution saving throw or be infected with a milder form of Rot: the target takes necrotic damage at the start of its next turn.
Tail Strike. Melee Weapon Attack: to hit, reach 15 ft., one target. Hit: bludgeoning damage and the target is knocked prone on a failed Strength saving throw.
Corrupted Breath. The drake exhales a searing stream of corrupted decay in a 60-foot line that is 5 feet wide. Each creature in that line must make a Dexterity saving throw, taking necrotic damage on a failed save, or half as much damage on a successful one. Creatures that fail the save also contract Rot (as from the Bite) but the duration is 1 minute and the effect deals necrotic damage at the end of each of the infected creature's turns. The drake cannot use this breath while it is grappled or restrained. The drake's breath follows the drake's Breath Cycle trait rules for timing in combat.
Sickened Retort. When a creature the drake can see within 30 feet deals radiant damage to it, the drake makes one claw attack against that creature as an immediate retort.
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